(June 24, 2015 at 10:08 am)Rhizomorph13 Wrote: That would be cool, have you published your game on the play store? I saw a version of roll-a-ball on there that didn't sound nearly as cool. Oh, is yours tilt controlled and can you send me the .apk?
Did you know that unity has its own ad support program? Just a couple lines of code and signing up your game and viola, revenue!
No, I haven't done it; I'm working up an Adventure game that I plan on publishing for Android.
No, it's not tilt-controlled but that would be trivial. I just don't think it would be responsive enough to make exciting gameplay.
I haven't looked into revenue. I'd for sure make a free version first, and if I got more than a thousand or so downloads, I'd improve it and then add ad support or a paid version. So far, I've only got like 5 dinky little levels, but my students are pretty excited about it so I might throw together a few more tiles and a couple dozen levels and see if anything cool comes out of it.