Well, the one I made only has the one, with the twelve spinning cubes in that stock grey of any prims created in Unity. It is tilt controlled and very responsive. The major problem was the calibration at the beginning so the user can hold it at any starting tilt and comfortably control the ball. Also using tilt control to affect physics controls can yield some interesting results i.e. hovering ball and slamming/jumping ball. The calibrate code works about half the time upon run. Same thing for Space Shooter. If you like I could post up the code I used when I get back to my home computer.
Our server costs ~$56 per month to run. Please consider donating or becoming a Patron to help keep the site running. Help us gain new members by following us on Twitter and liking our page on Facebook!
Current time: July 31, 2025, 12:26 am
Thread Rating:
Anyone into Android programming?
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 2 Guest(s)