RE: Anyone into Android programming?
July 7, 2015 at 8:34 am
(This post was last modified: July 7, 2015 at 8:37 am by bennyboy.)
(July 7, 2015 at 6:16 am)emjay Wrote: Looking at those two programs, Maya and Blender, I can't afford Maya and in any case it looks incredibly complicated and used for making very realistic 3D effects for films and suchlike. Blender on the other hand is open source and free so that will have to be my package of choice but I'll still have to learn it, which could take a while because I've never used that sort of software.First of all, web programming was (not so bad now), the MOST PAINFUL fucking programming torture anyone could endure. New standards came out, and half of browsers use them, and half of them don't. IE deliberately rendered things differently than Firefox just to be dicks, etc. If you've ever seen the letters IE6, just the site of them will make you pull your hair out in agony.
The thing about me and programming is I prefer it when the programming environment is essentially self contained, as Unity seems to be and as VB was. It's a flaw I know but I just get overwhelmed if I have to reach far and wide for everything and have to constantly keep learning new technologies and plugins. I just can't do it, just can't keep up. That's why I'm no good at Web Development - because your average webpage requires so many different technologies working together and those technologies are always changing. But I need to learn that aspect as well here so although my tendency would be to try and do everything myself with the tools I'm familiar with, which in this case will be Unity, Blender, and anything else you recommend, I really need to be able to work outside the box as well and that means getting assets from varied sources. So in other words I'd like to make the table myself but I think I should also try and find one elsewhere just so I know I can.
You should think of modeling as being in the more permanent category. I've been doing it for over 10 years now, and nothing becomes obsolete. Models from 10 years ago still look great, and work fine, and if you want to model in the old way, it's perfectly acceptable. The new developments are mostly in new layers of features: making clip libraries of your animations, having better tools for animating fingers or mouths or clothes, etc. etc. But none of it is required in order for you to "keep up." In short, I recommend learning at least basic modeling techniques. . . for a phone game, that will for sure be all you need.
10 seconds on google yielded:
1) A free pool table model designed on/for blender at >>> POOL TABLE <<< There are many more available online.
2) A timelapse video showing some guy building a snooker table from just a reference image. . . you'd need some experience to do it, but it shows the whole thing:
In short, you can probably download everything you need, and by the time you ever make a game good enough to try to sell, you will be able to make your own models.