Napoléon kook[u' Wrote: ='1405296775']
(July 13, 2014 at 8:07 pm)Cthulhu Dreaming Wrote: You can embark them once you research Optics(?). The prior versions I played, you could load them on transports but they were pretty useless in combat as well. I guess I don't understand the complaint. I prefer the new system.
Yeah I said earlier I knew about Optics. The point is your troops movement speed is fucking dyer if you're using land troops to go across water. When I played civ rev you could load up land troops onto submarines and battleships. Then you'd have the movement speed of whatever ship they're on board.
That's lame - you wouldn't actually do this, you couldn't - submarines and battleships are full of *crew* and don't have room for passengers. Troops get moved on big, slow transports, well into modern times.
If that's how it worked in civ rev, it was the only civ game I am aware of that worked that way (I played all of them except civ 4).
Quote:Meaning you can actually move them somewhere in reasonable time. In this game you can only move the troop itself into water, and it takes a fucking age to get them anywhere. I think you can only move them in shallow water too. Basically, you can't move land troops long distances over sea. Which is unrealistic.
You can only move them in shallow water until you research (something). Your other ships have the same limitation until then. Its always been that way all the way back to civ 1. One you're far along enough, you can move them anywhere except through ice.
Kamehameha's civ can cross ocean tiles from the start.
You absolutely can move troops long distances by sea - I do it all the time. Just not in earlier eras - which didn't happen in the real world either.
If you want a military escort, stack embarked units with a combat naval unit. Yes, embarked until are slower. They *should* be slower. You aren't going to outrun the slowest warships with the fastest transport.