(August 12, 2014 at 9:23 pm)Cthulhu Dreaming Wrote:(August 12, 2014 at 8:29 pm)Napoléon Wrote: To be honest I didn't see the need in subs when I used them. They actually were pretty pointless. I wonder if it's because your version of the game may be different? You know when you were talking about caravels and ships taking cities? That just doesn't happen in my game. There's no concept of a 'melee ship' when I play, I've tried numerous times to take cities with ships and it just doesn't work.
I have the Gods & Kings expansion, but not Brave New World. As far as I know, the mechanics haven't changed.
You gotta beat 'em down with ranged units first, and swoop in once they've been beaten down to zero or near zero health. I don't do this until I have privateers, and I give them the promotion that gives bonuses to attacking cities.
Submarines *rock* at ship-to-ship combat - with two promotions, you can one-shot or almost one-shot almost anything except ironclads, missile cruisers, and destroyers - and they can't see you (except for destroyers, missile cruisers, and other subs), unless they're immediately adjacent to you. Nuclear subs can carry missiles and nuclear missiles. If you get to subs first, seriously, you can absolutely *own* the seas to the point where you're not at risk of anyone even setting foot on your land from the sea.
Yeah submarines are my bread and butter when it comes to the sea...especially with England combined with the Great Lighthouse, the subs turn into giant map-revealers that can one-shot anything they find.
In every country and every age, the priest had been hostile to Liberty.
- Thomas Jefferson
- Thomas Jefferson