Back on Astroneer after I saw on YouTube that they recently added a hard survival mode/challenge. Basically the ability to configure different starting parameters for the game, such as the planet you start on or the number of respawns allowed... along with some official challenges made by the devs using those configurations... so their hard survival challenge starts you on the hardest and most barren planet with increased oxygen consumption and no respawns allowed. I've never started on that planet before so it was a fun challenge, but not too hard because ultimately it's not so much about dexterity as just having to be.careful... though there were a few edge of seat moments, specially on the way to the cores of the planets.
Having done that, though, and got the reward for doing so, I'm now playing a fresh normal mode game again, but started on that harder planet. One life is, for me, an interesting challenge as a one off but the real fun in this game is the incremental, accumulating, and building and designing the perfect bases/automation... something where the threat of losing it all to a single death in a permadeath game, is not how I want to play for the most part.
Having done that, though, and got the reward for doing so, I'm now playing a fresh normal mode game again, but started on that harder planet. One life is, for me, an interesting challenge as a one off but the real fun in this game is the incremental, accumulating, and building and designing the perfect bases/automation... something where the threat of losing it all to a single death in a permadeath game, is not how I want to play for the most part.