Math education progression? (Please help me)
November 4, 2013 at 6:59 am
(This post was last modified: November 4, 2013 at 7:19 am by bennyboy.)
Hi, guys.
I've been playing with game programming, and I've come up against a limitation: in order to some kinds of effects (lightning, compression waves, etc.) I need to actually understand the math behind them, and to apply it confidently (no cut-and-paste for this!). I don't think I can generate original effects without a good knowledge of the math behind them. I also want to work on video/sound editing: compression systems, noise removal, etc.
First, I'm interested in establishing a solid math foundation. I was good in high school, and went as far as basic trig, algebra, and a calculus intro, but I don't remember much. That was more than 20 years ago.
Can someone who's done math in Uni give me a kind of waypoint map of what to study and in what order? I'm guessing total master of algebra and trig first, since calculating gravity etc. obviously depends on those.
I'd like to work my way right up to a bachelor's level and even dabble in Master's level stuff eventually-- I think I can put in about an hour/day on it.
Here's a game I was working on last year. Please do fast forward past the boring coding talking and look at the actual gameplay-- nothing's more annoying than some goober trying to do a tutorial. If you ever wanted to see Pope Ratzinger explode while quoting the Wizard of Oz and flying a cartoon UFO, here's your chance!
I've been playing with game programming, and I've come up against a limitation: in order to some kinds of effects (lightning, compression waves, etc.) I need to actually understand the math behind them, and to apply it confidently (no cut-and-paste for this!). I don't think I can generate original effects without a good knowledge of the math behind them. I also want to work on video/sound editing: compression systems, noise removal, etc.
First, I'm interested in establishing a solid math foundation. I was good in high school, and went as far as basic trig, algebra, and a calculus intro, but I don't remember much. That was more than 20 years ago.
Can someone who's done math in Uni give me a kind of waypoint map of what to study and in what order? I'm guessing total master of algebra and trig first, since calculating gravity etc. obviously depends on those.
I'd like to work my way right up to a bachelor's level and even dabble in Master's level stuff eventually-- I think I can put in about an hour/day on it.
Here's a game I was working on last year. Please do fast forward past the boring coding talking and look at the actual gameplay-- nothing's more annoying than some goober trying to do a tutorial. If you ever wanted to see Pope Ratzinger explode while quoting the Wizard of Oz and flying a cartoon UFO, here's your chance!