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Current time: August 14, 2020, 10:47 am

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Civ 5
#51
RE: Civ 5
Tried taking a capital city, war waged on for at least 20, maybe even 30 turns. Ended up I got the health as low as it could go but I ran out of reinforcements and had some dick of a trireme peppering my units from afar. Ended up I had no melee units to rush in and take the city so I had to go back. Man that pissed me off.

But, I've regrouped and rebuilt. Now I have a force 4 times the size of what I initially used. I won't be making the same fucking mistake twice you bastard Persians I guarantee you that!
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#52
RE: Civ 5
(July 14, 2014 at 1:26 pm)Napoléon Wrote: Tried taking a capital city, war waged on for at least 20, maybe even 30 turns. Ended up I got the health as low as it could go but I ran out of reinforcements and had some dick of a trireme peppering my units from afar. Ended up I had no melee units to rush in and take the city so I had to go back. Man that pissed me off.

But, I've regrouped and rebuilt. Now I have a force 4 times the size of what I initially used. I won't be making the same fucking mistake twice you bastard Persians I guarantee you that!

What era are you in and what units are you using?

Myself, if I don't take a city *very* early, I'm not getting serious about city siege until I have artillery - and then I get very serious about it.

It doesn't necessarily take a large force, but it does take the *right* force. You need melee and ranged units to protect your siege units and act as cannon fodder for city ranged attacks. Lay siege until the city health bar is near zero - don't bother attacking it with melee units until then. I try to destroy any defending forces outside of the city before I bother attacking the city proper - they can't flank you if they have nothing to flank you with.
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#53
RE: Civ 5
Askia has Mandelu cavalry that lack the penalty to attacking cities that most melee units have. I can imagine him going all mongol invasion on other civs with a strong cavalry force. One must beware of pikes, but even pikemen can have problems against knights sometimes.
Poe's Law: "Without a winking smiley or other blatant display of humor, it is impossible to create a parody of Fundamentalism that SOMEONE won't mistake for the real thing."

10 Christ-like figures that predate Jesus. Link shortened to Chris ate Jesus for some reason...
http://listverse.com/2009/04/13/10-chris...ate-jesus/

Good video to watch, if you want to know how common the Jesus story really is.
https://www.youtube.com/watch?v=88GTUXvp-50

A list of biblical contradictions from the infallible word of Yahweh.
http://infidels.org/library/modern/jim_m...tions.html

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#54
RE: Civ 5
(July 14, 2014 at 1:47 pm)Cthulhu Dreaming Wrote:
(July 14, 2014 at 1:26 pm)Napoléon Wrote: Tried taking a capital city, war waged on for at least 20, maybe even 30 turns. Ended up I got the health as low as it could go but I ran out of reinforcements and had some dick of a trireme peppering my units from afar. Ended up I had no melee units to rush in and take the city so I had to go back. Man that pissed me off.

But, I've regrouped and rebuilt. Now I have a force 4 times the size of what I initially used. I won't be making the same fucking mistake twice you bastard Persians I guarantee you that!

What era are you in and what units are you using?

Myself, if I don't take a city *very* early, I'm not getting serious about city siege until I have artillery - and then I get very serious about it.

It doesn't necessarily take a large force, but it does take the *right* force. You need melee and ranged units to protect your siege units and act as cannon fodder for city ranged attacks. Lay siege until the city health bar is near zero - don't bother attacking it with melee units until then. I try to destroy any defending forces outside of the city before I bother attacking the city proper - they can't flank you if they have nothing to flank you with.

Also don't forget to pillage to regain health with your units. Your melee units will often withstand city bombardment for a few turns extra if you pillage city improvements.
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#55
RE: Civ 5
What sort of overall strategies do you guys use?

I have a fairly formulaic strategy for domination games.

Early on, I focus on getting 3-4 cities up and running and exploring my immediate area. I build no more military units than I have to, and only when I need them. If there's an ocean, build a naval unit early and set it to auto-explore.

In the early- to mid- stages of the game, I do nothing intentionally provocative, and use the time to build relationships and figure out who's strong and who's weak, and do whatever I can to encourage other civs to war with each other, but not with me.

Mid-game, while they're focused on beating each other up, I'll focus on science and culture, and building wonders that help that, as well as ones with military value. Get your economic engine rolling. Don't build a large military yet, but do keep enough units to make other civs think twice about attacking (and reserve capital to buy more). My plan is to never *need* to defend myself (it doesn't always work out that way). Explore the map. Choose culture perks carefully.

The idea is to be non-threatening and maintain a technological edge, and have an advantage in culture and buffs from city improvements and wonders.

I'll usually have an idea exactly when I'm going to switch gears to the offensive. It depends a lot on the map and which civ I'm playing. If it's a primarily land map, I'll get aggressive when I develop gunpowder (presumably, I'll be first by a fair margin). If it's an island map, I'll wait - sometimes as long as when I develop submarines (submarines vs. frigates and privateers is like shooting fish in a bucket).

Once I go aggressive, I don't rush straight to capital cities to take them. First, I'm going to destroy my opponent's ability to wage war, while retaining my own. Destroy his units wherever you see them. Force him to spend money and use production capacity to replace them. Drain his coffers. Don't overextend your forces. Use the fog of war to your advantage.

Sometimes, if an opponent offers peace, I'll take it, if only to get a 10 turn breather to consolidate my forces - but he's going to have to pay dearly for it (as in gold, strategic resources, and a city). If I'm playing this strategy, I'll be in a much, much better position when the treaty ends then he will. Be flexible - sometimes you'll have to offer peace to someone you're beating up if another more pressing threat pops up.

This strategy works really well on sea maps. I'm still playing around with it on land maps.
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#56
RE: Civ 5
I'm not sure I have a detailed strategy. if starting in the ancient age, archery is usually the first thing I research. I usually have raging barbarians, so the unexplored world is full of them. Two warriors and an archer is typically enough to take care of any settlements that are close to me. I usually leave the far away ones alone, unless they're next to a city state I want to befriend. That eventually leads to an army of barbarians that will tear a single scouting unit apart, which can be good or bad for me.

I like to work on science first, since you can get libraries up and make research agreements. I usually scout the area, looking for defensible positions or a variety of luxury goods and such before expanding. I don't attack anyone until after the classical age techs, where I have horsemen, swordsmen, and catapults. Even then I may not attack unless someone has a high quality spot.

Later in the game I try to unlock later resources before getting troop techs that rely on those resources.
Poe's Law: "Without a winking smiley or other blatant display of humor, it is impossible to create a parody of Fundamentalism that SOMEONE won't mistake for the real thing."

10 Christ-like figures that predate Jesus. Link shortened to Chris ate Jesus for some reason...
http://listverse.com/2009/04/13/10-chris...ate-jesus/

Good video to watch, if you want to know how common the Jesus story really is.
https://www.youtube.com/watch?v=88GTUXvp-50

A list of biblical contradictions from the infallible word of Yahweh.
http://infidels.org/library/modern/jim_m...tions.html

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#57
RE: Civ 5
(July 14, 2014 at 2:18 pm)Cthulhu Dreaming Wrote: What sort of overall strategies do you guys use?


I do more or less the same thing. I try to get down the 3-4 cities with a nice amount of space for them to expand. Get a lot of farms down to make them grow nice and fast, prioritize science first and culture second.

Hopefully I get it done fairly quick then just sit back and wait until I'm really far ahead on the tech's and getting lots of wonders. Then I take a couple of artillery and my a couple of my best infantry units and take cities one by one.

I also take the peace offerings to recover my forces, occasionally you get offered other cities too if they fear they might lose their capital. I pretty much raze everything that I can. It just keeps me from having the entire lot declare war and cause me issues. Not that it would be too bad, by that point I'm being gifted units by city states that can defend my cities with no maintenance cost.

I've found a great early game defensive tactic is 2 sets of archers, if you have some natural barriers you use them to slow their forces while picking off their numbers. As soon as one gets damaged to move it back to heal and use the other. Even if you get all the way back to your city you can really do a lot of damage with the 2 archers plus a city.

You wouldn't believe the sizes of some of the armies I've brought down like that.
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#58
RE: Civ 5
If anyone in North America is interested, you can get Civ V: Complete 1/2 off today on Amazon.
"How is it that a lame man does not annoy us while a lame mind does? Because a lame man recognizes that we are walking straight, while a lame mind says that it is we who are limping." - Pascal
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#59
RE: Civ 5
(July 14, 2014 at 1:47 pm)Cthulhu Dreaming Wrote: What era are you in and what units are you using?

At the time I started I was just beginning the medieval era. I had 2 catapults, an archer unit, 2 horsemen units (1 archer and 1 melee) and a swordsman unit. Plus about 3 triremes around the city. I would have probably took the city but (with the stupid way right click and left click works in this game) I ended up sending 2 of my units into the sea inadvertently. That's when an enemy trireme came out of nowhere and destroyed one of my catapults and archer units. I still should have had enough to beat the city but it brought in some spearmen reinforcements which further dwindled my military presence and in the end, it just turned into a stalemate. I had every city producing gold just so I could rush units back into the battle but they just couldn't reach the city quickly enough to put the pressure on. My catapult was doing fine and I had the city at low health, but I didn't have the melee units to finish the job. Like I said, ended up that whenever a melee unit got near they'd be destroyed by the enemy's trireme. Leading me to rush another unit, send it in, have it destroyed and then I'd repeat. I just thought it's better to give in and regroup rather than carry on this cycle of stalemate.

Quote:Myself, if I don't take a city *very* early, I'm not getting serious about city siege until I have artillery - and then I get very serious about it.

It doesn't necessarily take a large force, but it does take the *right* force. You need melee and ranged units to protect your siege units and act as cannon fodder for city ranged attacks. Lay siege until the city health bar is near zero - don't bother attacking it with melee units until then. I try to destroy any defending forces outside of the city before I bother attacking the city proper - they can't flank you if they have nothing to flank you with.

Yeah I definitely learnt a bit about what units work and what units don't, and how to use them. I only went for the siege because I was an ally with the Siamese and they asked me to go to war with the Persians. I'd been eyeing up their capital for a while because it's right on my boarder, so I thought I'd give it a shot. I have a much bigger military now though, I will probably wait for the right moment and I don't think it will give me as much trouble as before. I didn't anticipate the enemy navy punishing me as badly as it did. I won't be making that mistake again.
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#60
RE: Civ 5
I don't often use cavalry but I think they are extremely weak to cities. At least thats my understanding of it. I think ships struggle too. Foot soldiers tend to not loose health too bad when hit by cities.
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