The major issue is the life/energy system.
You can only realistically get so far before you hit the paywall. If you're like me and you're not going to spend real money on a mobile game, you practically have to use upwards of ten or more lives just to pass a single level. When it takes half an hour just to refresh one life, knowing that most people have lives outside of casual gaming, it could take days just to pass a single level.
One good thing I am happy to have discovered are those match-3 games that are not reliant on the life/energy system.
Here are three I particularly have enjoyed:
Classic:
Jewel Mash
Bubble:
Bubble Shooter
Cube:
Jewel Blast
You can only realistically get so far before you hit the paywall. If you're like me and you're not going to spend real money on a mobile game, you practically have to use upwards of ten or more lives just to pass a single level. When it takes half an hour just to refresh one life, knowing that most people have lives outside of casual gaming, it could take days just to pass a single level.
One good thing I am happy to have discovered are those match-3 games that are not reliant on the life/energy system.
Here are three I particularly have enjoyed:
Classic:
Jewel Mash
Bubble:
Bubble Shooter
Cube:
Jewel Blast