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Is my SVG PacMan now playable in Safari on iPhone?
#81
RE: Is my SVG PacMan now playable in Safari on iPhone?
He doesn't know about Google so he can't use that as a comparison.
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#82
RE: Is my SVG PacMan now playable in Safari on iPhone?
Tried it on Safari on my iPad. Didn’t get too far. Not sure how much of it was due to my being shit at video games or your programming, but here’s a screenshot I took.

[Image: DCBA662-C-5328-429-E-9-EE1-CF5-CE128-D66-C.png]

Don’t know if there’s supposed to be a point in the game where Pac-Man is just supposed to be a mouth less yellow circle, but I get the feeling that it’s not supposed to highlight shit like it’s text.
Comparing the Universal Oneness of All Life to Yo Mama since 2010.

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I was born with the gift of laughter and a sense the world is mad.
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#83
RE: Is my SVG PacMan now playable in Safari on iPhone?
(September 4, 2023 at 8:09 pm)Rev. Rye Wrote: Tried it on Safari on my iPad. Didn’t get too far. Not sure how much of it was due to my being shit at video games or your programming, but here’s a screenshot I took.

[Image: DCBA662-C-5328-429-E-9-EE1-CF5-CE128-D66-C.png]

Don’t know if there’s supposed to be a point in the game where Pac-Man is just supposed to be a mouth less yellow circle, but I get the feeling that it’s not supposed to highlight shit like it’s text.

Hm, if iPads exist, then iPhones existing is not such an extraordinary claim.
Yes, it is supposed to be that, when PacMan is not moving, it is a yellow circle without a mouth.
No, it's not supposed to highlight SVGs as if they were text. However, Firefox does it as well when the dictionary.com add-on is installed (I had installed it once and then uninstalled it).
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#84
RE: Is my SVG PacMan now playable in Safari on iPhone?
(September 4, 2023 at 7:14 pm)Ravenshire Wrote:
(September 4, 2023 at 6:38 pm)arewethereyet Wrote: And what is your point?

That because he sucks at writing code, then it must be impossible for Apple to employ people who are good at it.[/best guess]

Yes, that was my point. Where are all those people who are capable of working on a complicated program such as iOS?
I mean, yeah, my professor Bruno Zorić told me, when they were students, they made an operating system called Jednostavni Operativni Sustav (JOS), but I strongly suspect it was not nearly as complicated as iOS is supposed to be.
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#85
RE: Is my SVG PacMan now playable in Safari on iPhone?
(September 5, 2023 at 11:29 am)FlatAssembler Wrote:
(September 4, 2023 at 7:14 pm)Ravenshire Wrote: That because he sucks at writing code, then it must be impossible for Apple to employ people who are good at it.[/best guess]

Yes, that was my point. Where are all those people who are capable of working on a complicated program such as iOS?
I mean, yeah, my professor Bruno Zorić told me, when they were students, they made an operating system called Jednostavni Operativni Sustav (JOS), but I strongly suspect it was not nearly as complicated as iOS is supposed to be.

Where are they? Working for Apple, you clod. Sheesh.

Just to make the numbers easier, let’s say it takes 12 million lines of code to make an iPhone work. Apple employs 12 000 software engineers, which breaks down to 1000 lines of code each. Hardly an insurmountable task.

Boru
‘I can’t be having with this.’ - Esmeralda Weatherwax
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#86
RE: Is my SVG PacMan now playable in Safari on iPhone?
(September 5, 2023 at 12:30 pm)BrianSoddingBoru4 Wrote:
(September 5, 2023 at 11:29 am)FlatAssembler Wrote: Yes, that was my point. Where are all those people who are capable of working on a complicated program such as iOS?
I mean, yeah, my professor Bruno Zorić told me, when they were students, they made an operating system called Jednostavni Operativni Sustav (JOS), but I strongly suspect it was not nearly as complicated as iOS is supposed to be.

Where are they? Working for Apple, you clod. Sheesh.

Or Microsoft

Or Google

Or Canonical

Or, any of the myriad companies making third part apps to run on the operating system created by the above...

FA, just because you suck at coding doesn't mean there aren't hundreds of thousands, if not millions, of coders in the world who don't, from hobbyist to lifetime professionals.
Thief and assassin for hire. Member in good standing of the Rogues Guild.
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#87
RE: Is my SVG PacMan now playable in Safari on iPhone?
I think FA should become a solipsist. His utterances wouldn't be any less objectionable but there would no longer be reason to object.
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#88
RE: Is my SVG PacMan now playable in Safari on iPhone?
(September 5, 2023 at 12:30 pm)BrianSoddingBoru4 Wrote:
(September 5, 2023 at 11:29 am)FlatAssembler Wrote: Yes, that was my point. Where are all those people who are capable of working on a complicated program such as iOS?
I mean, yeah, my professor Bruno Zorić told me, when they were students, they made an operating system called Jednostavni Operativni Sustav (JOS), but I strongly suspect it was not nearly as complicated as iOS is supposed to be.

Where are they? Working for Apple, you clod. Sheesh.

Just to make the numbers easier, let’s say it takes 12 million lines of code to make an iPhone work. Apple employs 12 000 software engineers, which breaks down to 1000 lines of code each. Hardly an insurmountable task.

Boru

You realize that writing a 1000-line-long feature to a 12-million-lines-long program is not nearly as easy as writing a 1000-line-long program. My SVG PacMan has 1000 lines of code, and I could not dream of writing a 1000-line-long feature to a 12-million-lines-long program. Serious question: have you ever programmed something in a team? There are two versions right now of my PicoBlaze Simulator in JavaScript, one is mine and one is agustiza's fork. And, trust me, merging those two versions will be a nightmare. And my PicoBlaze Simulator in JavaScript is only around 4'000 lines of code.
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#89
RE: Is my SVG PacMan now playable in Safari on iPhone?
Nobody gives a shit.
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#90
RE: Is my SVG PacMan now playable in Safari on iPhone?
(September 6, 2023 at 11:32 am)FlatAssembler Wrote:
(September 5, 2023 at 12:30 pm)BrianSoddingBoru4 Wrote: Where are they? Working for Apple, you clod. Sheesh.

Just to make the numbers easier, let’s say it takes 12 million lines of code to make an iPhone work. Apple employs 12 000 software engineers, which breaks down to 1000 lines of code each. Hardly an insurmountable task.

Boru

You realize that writing a 1000-line-long feature to a 12-million-lines-long program is not nearly as easy as writing a 1000-line-long program. My SVG PacMan has 1000 lines of code, and I could not dream of writing a 1000-line-long feature to a 12-million-lines-long program. Serious question: have you ever programmed something in a team? There are two versions right now of my PicoBlaze Simulator in JavaScript, one is mine and one is agustiza's fork. And, trust me, merging those two versions will be a nightmare. And my PicoBlaze Simulator in JavaScript is only around 4'000 lines of code.

I’ve never tried programming anything. But the brute fact that I have an iPhone which works shows that an operating system assembled by teams of programmers and consisting of 12 million lines of code isn’t the insurmountable obstacle you think it is.

Boru
‘I can’t be having with this.’ - Esmeralda Weatherwax
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