RE: Body confidence campaigners try to redesign video game women
July 25, 2015 at 7:20 am
(This post was last modified: July 25, 2015 at 7:32 am by robvalue.)
Can someone give examples of this "objectification of women" in games that they see as a problem?
If killing millions of people with a shotgun in games has no significant effect on someone and in no way translates to actually killing people in real life, why should the way female characters behave in games be expected to translate either?
Most games are so utterly ridiculous in nature that to try and learn real life lessons from them would make you pretty nuts. It's a good point about age restrictions. Parents should take responsibility. They should talk to their kids, and show them what is real and what is not, and not to copy stuff that isn't real. This is what I was talking about regarding education. If parents do fuck all with their kids and just leave them to play games and go on the net, then sure, they're going to pick up warped ideas because they're not being given a grounding with which to approach these things. Someone who isn't being educated is just as likely to copy violence out of films and so on.
Like I said, these games are not meant to be educational or particularly realistic. They're not meant to teach you how to be a good person or how to treat people. Anyone approaching them that way is already messed up, and if this is a significant factor in their views then they are obviously doing nothing but playing games and not being parented and/or have serious mental conditions.
For example, I see a character in a game, man or woman. I know it's not real. I get my character to beat them up or shoot them in the head for no reason. Ahah! Am I now a real world psychopath? No. I'm playing in a virtual world that I'm fully aware is not reality. People not capable of making such a distinction are a danger to themselves and others, and it's not a problem specifically for games.
If killing millions of people with a shotgun in games has no significant effect on someone and in no way translates to actually killing people in real life, why should the way female characters behave in games be expected to translate either?
Most games are so utterly ridiculous in nature that to try and learn real life lessons from them would make you pretty nuts. It's a good point about age restrictions. Parents should take responsibility. They should talk to their kids, and show them what is real and what is not, and not to copy stuff that isn't real. This is what I was talking about regarding education. If parents do fuck all with their kids and just leave them to play games and go on the net, then sure, they're going to pick up warped ideas because they're not being given a grounding with which to approach these things. Someone who isn't being educated is just as likely to copy violence out of films and so on.
Like I said, these games are not meant to be educational or particularly realistic. They're not meant to teach you how to be a good person or how to treat people. Anyone approaching them that way is already messed up, and if this is a significant factor in their views then they are obviously doing nothing but playing games and not being parented and/or have serious mental conditions.
For example, I see a character in a game, man or woman. I know it's not real. I get my character to beat them up or shoot them in the head for no reason. Ahah! Am I now a real world psychopath? No. I'm playing in a virtual world that I'm fully aware is not reality. People not capable of making such a distinction are a danger to themselves and others, and it's not a problem specifically for games.
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