(February 26, 2016 at 1:42 am)SteelCurtain Wrote: Also, each of these factors can have an effect on gaining followers and retaining them. For instance, if followers are kept poor, they will be more likely to stay in the religion, but it might be harder to acquire them.
This is already implemented. Each position has a number of different effects, which are applied per region. So choosing a position might mean you gain 20% less followers in one region, but 30% more in another. Part of game strategy is to choose whether to balance the effects or focus on one region and maximizing the effects there.
Quote:You might have to force certain options. If a user were to create a nebulous, deistic god that doesn't interact with the universe, what would the gameplay be like?
Again, already implemented.

Most doctrines have sets of requirements in order for a user to see them / make decisions on them. So once I have a big set of doctrines I'll put all the requirements in, in a logical order.