RE: Had my first Magic: The Gathering games yesterday: Any advice for newbie?
May 10, 2016 at 3:40 pm
My strategy is to try to find a minimum amount of cards that work well together and then use four copies of each card. That way you have a better chance of drawing the right cards that work well together.
Make sure you try to have cards with varying converted casting costs. One of my problems in my decks is that I tend to have too high of a mana curve, and it takes too long for my decks to get going. Consequently, my decks don't do as well when I'm only playing against one person. I kick some ass in multiplayer, though. Make sure you have plenty of cards with low casting costs, so you can get something going early on in the game.
Another thing concentrate on is to have cards that attack the other player's plan somehow. Things like countering spells, making the other player discard and instants that take out creatures tend to work well. My decks tend to focus on building up my own army as opposed to attacking directly what the other player is doing, and that tends to screw me over when the other player counters all my spells or makes me discard a bunch. I play with a guy that uses a bunch of Hymn to Tourachs, and it pisses me off to no end.
All in all, find a theme and stick with it. Plus, knowing when not to use a card in your deck can be the toughest. Sometimes a card will seem so kick ass that you feel like you have to use it, but if it doesn't fit well in your deck, you may have to remove it. You have to pay attention to what works and what doesn't, and learning to refine your deck based on how it performs is the real key to kicking ass.
And finally, know your limits. They don't call it cardboard crack for nothing.
Make sure you try to have cards with varying converted casting costs. One of my problems in my decks is that I tend to have too high of a mana curve, and it takes too long for my decks to get going. Consequently, my decks don't do as well when I'm only playing against one person. I kick some ass in multiplayer, though. Make sure you have plenty of cards with low casting costs, so you can get something going early on in the game.
Another thing concentrate on is to have cards that attack the other player's plan somehow. Things like countering spells, making the other player discard and instants that take out creatures tend to work well. My decks tend to focus on building up my own army as opposed to attacking directly what the other player is doing, and that tends to screw me over when the other player counters all my spells or makes me discard a bunch. I play with a guy that uses a bunch of Hymn to Tourachs, and it pisses me off to no end.
All in all, find a theme and stick with it. Plus, knowing when not to use a card in your deck can be the toughest. Sometimes a card will seem so kick ass that you feel like you have to use it, but if it doesn't fit well in your deck, you may have to remove it. You have to pay attention to what works and what doesn't, and learning to refine your deck based on how it performs is the real key to kicking ass.
And finally, know your limits. They don't call it cardboard crack for nothing.
Even if the open windows of science at first make us shiver after the cozy indoor warmth of traditional humanizing myths, in the end the fresh air brings vigor, and the great spaces have a splendor of their own - Bertrand Russell