RE: Why do pro-gamers spam hotkeys?
January 13, 2017 at 1:53 pm
(This post was last modified: January 13, 2017 at 2:08 pm by The Grand Nudger.)
No it doesn't. hehehe.
The reason that the advice exists, the reason that the correlation between apm and winrate exists, is that low apm is an indicator of inactivity. Inactivity loses games. High APM, otoh, while it is an indicator of activity, is not an indicator of effective activity. You could be spamming "move here" 10 times a second, while moving there is the worst possible decision you could have made. GG. The notion that raising your apm effect your winrate is based around the idea of equalizing contributing factors. It doesn't have anything to do with anything else, necessarily...rapid fire clicking buttons - hotkey spam, doesn't, in and of itself, get you ready for anything enhance your reflexes or change anything other than how often you click buttons.
It's not a useless metric, because any metric is useful in a competitive scenario, but it's one of those things where the attribution and explanation of correlation (plenty of people flirt with causation) has become a matter of gamer folklore since i exploded as an issue - spurring the creation and mass employment of utilities designed to measure it, twenty years ago, in the competitive SC scene. Effectively, the genesis of modern e-sports. From there it spread to other burgeoningly lucrative titles and genres in that scene, such as CS(fps) at cal-i+. People (particularly nascent "e-athletes" - proto pro-gamers and those who emulated them) looking for a competitive advantage, or some way to measure their performance or predict outcomes.
The reason that the advice exists, the reason that the correlation between apm and winrate exists, is that low apm is an indicator of inactivity. Inactivity loses games. High APM, otoh, while it is an indicator of activity, is not an indicator of effective activity. You could be spamming "move here" 10 times a second, while moving there is the worst possible decision you could have made. GG. The notion that raising your apm effect your winrate is based around the idea of equalizing contributing factors. It doesn't have anything to do with anything else, necessarily...rapid fire clicking buttons - hotkey spam, doesn't, in and of itself, get you ready for anything enhance your reflexes or change anything other than how often you click buttons.
It's not a useless metric, because any metric is useful in a competitive scenario, but it's one of those things where the attribution and explanation of correlation (plenty of people flirt with causation) has become a matter of gamer folklore since i exploded as an issue - spurring the creation and mass employment of utilities designed to measure it, twenty years ago, in the competitive SC scene. Effectively, the genesis of modern e-sports. From there it spread to other burgeoningly lucrative titles and genres in that scene, such as CS(fps) at cal-i+. People (particularly nascent "e-athletes" - proto pro-gamers and those who emulated them) looking for a competitive advantage, or some way to measure their performance or predict outcomes.
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