It depends on the game really. War sims like Medal of Honour or Battlefield 1942 would not be as much fun in 2D.
One of the first real 3D games (and not the Doom layered levels) I played was "Descent" which was one of the first to give a real 3D orientation . It was set in a space mine where you flew around in in a spaceship, so the floor could be just as much be the ceiling. That was very confusing for people in the beginning and took some getting used to.
Other games do not translate into 3D at all. 3D Tetris just sucked.
I do like the gfx as they did in Dune2 and the original Command and Conquer, where you have a false perspective.
One of the first real 3D games (and not the Doom layered levels) I played was "Descent" which was one of the first to give a real 3D orientation . It was set in a space mine where you flew around in in a spaceship, so the floor could be just as much be the ceiling. That was very confusing for people in the beginning and took some getting used to.
Other games do not translate into 3D at all. 3D Tetris just sucked.
I do like the gfx as they did in Dune2 and the original Command and Conquer, where you have a false perspective.
Best regards,
Leo van Miert
Horsepower is how hard you hit the wall --Torque is how far you take the wall with you
Leo van Miert
Horsepower is how hard you hit the wall --Torque is how far you take the wall with you
