RE: Skyrim's been out a while.
April 8, 2013 at 12:08 pm
(This post was last modified: April 8, 2013 at 12:23 pm by Violet.)
(April 8, 2013 at 6:45 am)Napoléon Wrote: I actually do pretty much everything there, when I can be bothered to.
I go one step further and make a backstory for my characters and write it down on a piece of paper to give my character a personality, and I try to act as much as possible according to that personality.
Haha, and here I thought I was the only one. Most of my characters aren't 'evil' or 'criminally-minded', so suddenly finding them being put to death for absolutely no reason (and they don't seem to want me dead afterwards either) is extremely jarring.
Pretty damning for 'Imperial Justice'.
Quote:Yes I'm a very sad person.
PS, you should watch gixg17 on youtube, he plays the elder scrolls very much like this.
PSS, the poll depends entirely on what playstyle you want to go for
I'll take a look, thanks
And yes... have the dunmer who basically cap-out on effectiveness relative to other races by around level 15-20, nords and imperials with absolutely terrible effects and very niche stat distribution for level efficiency, and khajiit can be decent monk characters as long as one doesn't level much past their maximum dps (race also has decent starting stats for a variety of characters). We don't even talk about the Bosmer's greater power... and their stat bonuses largely mirror the theme of Khajiit. Would not have included the dunmer in this list if they weren't so effective at early-midgame.
Still, even depending on playstyle... Orcs will probably do better than any other character once a day in just about every situation (double damage output alone) and start with a dual crafting bonus... as well as making Nord an almost-pointless race. Altmer have 5 free levels worth of extra magic at level one and can probably do better than any other mage character due to that stat spread and the retarded mana regen. I think other races have less powerful bonuses, with argonians/redguards/bretons ahead of the rest of the pack.
Still, I could be swayed with some good argument Two ideal 'tank' characters, and the dual-wielding paragon.
(April 8, 2013 at 7:23 am)Tiberius Wrote: Tiberius prefers Khajit race.
Haha XD I love playing them too (and night eye was amazing in oblivion... so much darkness)... but I feel that what they offer to combat is lesser for not having a 'steroid', or a powerful statistical boost for anything but a monk (+12).
Early game, Khajiit dominate with their claws. Further, they potentially have the most level-efficient character for a 'generic thief'. However, I would argue that when push comes to shove, and they are forced to battle two dragons, a sabre cat, a couple of giants, a mammoth, and a few errant bandits: running is probably their best option. I know... I have a level 36 Khajiit thief character who is currently stuck on a save where she does have to fight 2 bandits, a sabre cat, a giant and a mammoth, and a couple bandits XD This is why you never run from bandits through a giant camp in the general direction of a dargon's roost... TT__TT
Unfortunately, my 'out of stealth' presence on the character is pretty damn weak.
(April 8, 2013 at 8:54 am)thesummerqueen Wrote: Orcs don't get a fair shake - Skyrim tried to make them another race and we're all prejudiced thanks to Tolkien.
I'll have you know that three of my 15-odd characters have been orcs And so was my favorite oblivion character (the one I finally decided 'well shit, I've got one more week to play this game... it's time for the main quest').
But you're right... Orcs don't get a fair shake. Neither do the beast races, and in Skryim: the elves.
Please give me a home where cloud buffalo roam
Where the dear and the strangers can play
Where sometimes is heard a discouraging word
But the skies are not stormy all day