(October 9, 2014 at 10:46 pm)ForumMember77 Wrote: And my god, the stupid phantom hitboxes and/or bad character models is enough to drive anyone insane.
I'm not gonna defend the hitboxes, they can be really super jank in Dark Souls 2, but I will say they're way better in the first game. Same with the character models, though there's some pretty cool designs in the mid to late game.
Quote:And the stun locking, oh the stun locking. I realise I'm almost troll baiting here. But.
Abuse the dodge roll, and the invincibility frames therein, and the stunlocking becomes negligible.
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Quote:It gave you a one on one duelling system to fight hordes of enemies, that included with the aforementioned is the only reason it was remotely challenging. That game really disappointed me.
A design problem, yes; "moar enemies!" seems to have been the standard for making things difficult in the sequel, though the first game understood that single enemy combat was its strength, and set itself up so you can bait foes one at a time.
I dunno, I'm not gonna say the sequel was improved at all, but I didn't think it was bad. Then again, Dark Souls in general is an acquired taste, and I came into the second one having already played the first to completion. There's a lot of shit it doesn't bother to teach you, so I can see where it could repel someone.
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