RE: Favourite video game franchises/genres
October 10, 2014 at 9:17 am
(This post was last modified: October 10, 2014 at 9:17 am by Darkstar.)
(October 10, 2014 at 1:49 am)Esquilax Wrote: A design problem, yes; "moar enemies!" seems to have been the standard for making things difficult in the sequel, though the first game understood that single enemy combat was its strength, and set itself up so you can bait foes one at a time.I know, right? I crushed NG+ on the original, but I still had some issues early in the sequel because I wasn't accustomed to having to fight so many mobs.
(October 10, 2014 at 1:49 am)Esquilax Wrote: I dunno, I'm not gonna say the sequel was improved at all, but I didn't think it was bad. Then again, Dark Souls in general is an acquired taste, and I came into the second one having already played the first to completion. There's a lot of shit it doesn't bother to teach you, so I can see where it could repel someone.^Seconded