Drich, I don't know how you do not understand this: the games are not designed for you or people like you. They're designed as a fishing net to catch people off-guard, with their defences down, and to elicit addictive behaviour through shaping via psychological cues - i.e. operant conditioning. They're not really designed as a form of entertainment, just as EGM's are not really designed as a form of entertainment; they're designed as a way to find people vulnerable to addictive behaviour and profit from these people.
It's really, really that simple, if you can't understand that then there's not much hope for you.
Games that throttle progress based on in-app purchasing are totally inappropriate for children, just as it allow children to play EGMs is. In fact it's completely illegal to allow a child to play an EGM - and it's illegal because they're addictive, because they're a form of gambling (that point I know doesn't apply to app games but the next one does), because they can spend a very large volume of money in a very short time, and also because there's peer review literature which shows that the earlier a person is exposed to this type of "game" in particular (EGM), even it it's not an EGM, and even if it's low value, is a risk factor for future addictive behaviour.
Children can go and play ten-pin bowling that costs $15 a game with no problem. They can go and play arcade games that cost say $1-2 a game with no problem. They can see a movie for $10-15. There are lots of things they can do with their money, where the value for the expense is made very clear. When people are conditioned to perceive the value differently to reality, this leads some people to spend hundreds or even thousands of dollars on a single app-game. It's bad enough for an adult, but even worse for a child since it will lead to much worse problems later on.
It's really, really that simple, if you can't understand that then there's not much hope for you.
Games that throttle progress based on in-app purchasing are totally inappropriate for children, just as it allow children to play EGMs is. In fact it's completely illegal to allow a child to play an EGM - and it's illegal because they're addictive, because they're a form of gambling (that point I know doesn't apply to app games but the next one does), because they can spend a very large volume of money in a very short time, and also because there's peer review literature which shows that the earlier a person is exposed to this type of "game" in particular (EGM), even it it's not an EGM, and even if it's low value, is a risk factor for future addictive behaviour.
Children can go and play ten-pin bowling that costs $15 a game with no problem. They can go and play arcade games that cost say $1-2 a game with no problem. They can see a movie for $10-15. There are lots of things they can do with their money, where the value for the expense is made very clear. When people are conditioned to perceive the value differently to reality, this leads some people to spend hundreds or even thousands of dollars on a single app-game. It's bad enough for an adult, but even worse for a child since it will lead to much worse problems later on.
For Religion & Health see:[/b][/size] Williams & Sternthal. (2007). Spirituality, religion and health: Evidence and research directions. Med. J. Aust., 186(10), S47-S50. -LINK
The WIN/Gallup End of Year Survey 2013 found the US was perceived to be the greatest threat to world peace by a huge margin, with 24% of respondents fearful of the US followed by: 8% for Pakistan, and 6% for China. This was followed by 5% each for: Afghanistan, Iran, Israel, North Korea. -LINK
"That's disgusting. There were clean athletes out there that have had their whole careers ruined by people like Lance Armstrong who just bended thoughts to fit their circumstances. He didn't look up cheating because he wanted to stop, he wanted to justify what he was doing and to keep that continuing on." - Nicole Cooke
The WIN/Gallup End of Year Survey 2013 found the US was perceived to be the greatest threat to world peace by a huge margin, with 24% of respondents fearful of the US followed by: 8% for Pakistan, and 6% for China. This was followed by 5% each for: Afghanistan, Iran, Israel, North Korea. -LINK
"That's disgusting. There were clean athletes out there that have had their whole careers ruined by people like Lance Armstrong who just bended thoughts to fit their circumstances. He didn't look up cheating because he wanted to stop, he wanted to justify what he was doing and to keep that continuing on." - Nicole Cooke



