(July 6, 2015 at 6:00 pm)bennyboy Wrote: My experience with programming is that whenever you do a tutorial, you should try to modify it because that really consolidates everything in your brain. At this point, you've probably basically learned how to copy scripts from the tutorial site to your files. I recommend playing around with the materials to make the stuff look cooler, or add more tiles to make a little track to go around, or something like that. Or try and make more triggers that do new things-- make your ball change direction, for example, or jump way up in the air, or blink to a new location. Of course, that's just my two cents, but that's my experience: when I play with stuff and try to modify it or add new ideas, it's a lot more fun and I learn more.
Snooker's a great idea. I know something about that project, and I can guarantee you are going to learn a very valuable lesson in making that game!
I'm happy to go with your expert advice


I'm intrigued about the valuable lesson I'm going to learn, but don't tell me

1) the pockets of a snooker table are not just gaps in the walls but have their own rounded shape (if I recall correctly) therefore since the plane in the tutorial is just a square, or a rectangle if you scale it, I'm going to have to figure out how to 'cut' circles out of the corners and the middle.
2) in the tutorial objects are picked up but here I need to transfer the force from the cue ball to the object ball and therefore make the obect ball move and transfer its own force to subsequent balls
3) in the tutorial the ball doesn't bounce of the walls so I'll need to figure out how to do that
4) I need to work out how to simulate friction because the balls lose momentum every time they hit each other, the wall, or even just rolling on the cloth - otherwise the game would be better called 'ice snooker' because the balls would be bouncing around forever. Also if I want to get really picky, there's the effect of the nap of the cloth, however slight it may be.
5) I need to be able to simulate the effects of spin on the cue ball, i.e. screw shots etc, because they divert the path of the ball away from the standard plain ball right-angle that is probably quite easy to do in unity. That will have to be trial and error unless some bright spark has already worked out all the figures for that, hint hint
