(July 5, 2015 at 6:40 pm)bennyboy Wrote: I don't know about a solid following, but I know that Microsoft had XNA, which worked for Windows and XBOX, but they just couldn't keep up with support for it, so they discontinued support and supported Unity instead.
I don't think Unity DOES really support all new phone features, but I'm not complaining-- in a couple days, I can put together a little game, port it to my phone, and it works. That's better than anything else I've found.
Roll a Ball totally works on phone-- in fact the Marble game I showed IS Roll-A-Ball, basically with a couple animated tiles and added a touch control. If you ever want help with that, let me know.
Nah, I'm not complaining either - it's incredible that it can do what it does, but I won't waste my time trying to figure out how it does what it does
I just meant I didn't think Roll a Ball would work on a phone in the exact form it is after you finish the tutorial, not that it wouldn't work with additional tweaks. Thanks for your offer of help... I may well take you up on that at some point. I'm in a quandary now as to whether I should try and consolidate what I've learned in the Roll a Ball project with another related project of my own - i.e. the snooker - or whether I should just start on the other projects which are very different from the Roll a Ball project. I think the best way is probably to try and do both