Posts: 31043
Threads: 204
Joined: July 19, 2011
Reputation:
141
RE: Civ 5
July 13, 2014 at 7:19 pm
(July 13, 2014 at 7:03 pm)Chad32 Wrote: Double posting because there's a time limit on the edit function.
I just got denounced for starting a fifth city on a Pangaea map. I decided to try a domination only map as the Japanese, with no city states. My starting area was a fair distance from everyone else, so I felt free to expand a bit even though I didn't go for the Liberty policy that helps with the wide build. I've been doing honor and commerce.
Anyway I guess that's another thing they can get bunched up over, even though I wasn't really putting cities close to other civs. I get the feeling that there would have been city states in the empty space if I had allowed them. Conveniently enough, I have a mountain range to my right, and a river to my south, with ocean to my west. That makes some nice natural borders.
Yes, they get cheesed off if you build too close, build on land they want, build wonders they want, amongst other things. It also pisses them off if you tell them to go pound sand, or apologize and renege on your promise. Mouse over the civ's name in the diplomacy panel to see why they're pissed. Its usually more than one thing.
I view denouncement as a good indicator of who falls under the axe next.
Posts: 12231
Threads: 324
Joined: April 14, 2011
Reputation:
140
RE: Civ 5
July 13, 2014 at 7:46 pm
(July 13, 2014 at 12:37 pm)Chad32 Wrote: I don't like that troops can't board ships.
It makes no sense to me. It basically makes it impossible to take cities far away from your own. This just seems unrealistic when I think of all the different wars throughout history where two sides have been on opposite sides of the world. You should still be able to send in a ground invasion force even though a city is far away. I mean, what's the point in having giant fucking ships and planes if you can't transfer troops with them.
Posts: 31043
Threads: 204
Joined: July 19, 2011
Reputation:
141
RE: Civ 5
July 13, 2014 at 8:07 pm
(July 13, 2014 at 7:46 pm)Napoléon Wrote: (July 13, 2014 at 12:37 pm)Chad32 Wrote: I don't like that troops can't board ships.
It makes no sense to me. It basically makes it impossible to take cities far away from your own. This just seems unrealistic when I think of all the different wars throughout history where two sides have been on opposite sides of the world. You should still be able to send in a ground invasion force even though a city is far away. I mean, what's the point in having giant fucking ships and planes if you can't transfer troops with them.
You can embark them once you research Optics(?). The prior versions I played, you could load them on transports but they were pretty useless in combat as well. I guess I don't understand the complaint. I prefer the new system.
Posts: 12231
Threads: 324
Joined: April 14, 2011
Reputation:
140
RE: Civ 5
July 13, 2014 at 8:12 pm
(July 13, 2014 at 8:07 pm)Cthulhu Dreaming Wrote: You can embark them once you research Optics(?). The prior versions I played, you could load them on transports but they were pretty useless in combat as well. I guess I don't understand the complaint. I prefer the new system.
Yeah I said earlier I knew about Optics. The point is your troops movement speed is fucking dyer if you're using land troops to go across water. When I played civ rev you could load up land troops onto submarines and battleships. Then you'd have the movement speed of whatever ship they're on board. Meaning you can actually move them somewhere in reasonable time. In this game you can only move the troop itself into water, and it takes a fucking age to get them anywhere. I think you can only move them in shallow water too. Basically, you can't move land troops long distances over sea. Which is unrealistic.
Posts: 9176
Threads: 76
Joined: November 21, 2013
Reputation:
40
RE: Civ 5
July 13, 2014 at 8:18 pm
Probably the most annoying reason for denouncement is when I make friends with someone another civ doesn't like. Just because you don't care for someone, especially if it's just that you're envious of what they have, doesn't mean I have to dislike them too. Another thing is that it doesn't seem to say who is friends or enemies with who, so it can come as a surprise when one person denounces you just because you accepted someone else's friendship.
It's probably best not to accept a declaration of friendship without reason.
Posts: 12231
Threads: 324
Joined: April 14, 2011
Reputation:
140
RE: Civ 5
July 13, 2014 at 8:20 pm
(July 13, 2014 at 8:18 pm)Chad32 Wrote: It's probably best not to accept a declaration of friendship without reason.
I accepted a friend request (lulz) and it didn't really seem to change a damn thing, other than like you say, I'm probably more like to get started on by my closer neighbours now. Especially if my new friends go around starting shit, then they'll probably drag me into war with them. I really didn't think this one through.
Posts: 31043
Threads: 204
Joined: July 19, 2011
Reputation:
141
RE: Civ 5
July 13, 2014 at 8:27 pm
Napoléon kook[u' Wrote: ='1405296775']
(July 13, 2014 at 8:07 pm)Cthulhu Dreaming Wrote: You can embark them once you research Optics(?). The prior versions I played, you could load them on transports but they were pretty useless in combat as well. I guess I don't understand the complaint. I prefer the new system.
Yeah I said earlier I knew about Optics. The point is your troops movement speed is fucking dyer if you're using land troops to go across water. When I played civ rev you could load up land troops onto submarines and battleships. Then you'd have the movement speed of whatever ship they're on board.
That's lame - you wouldn't actually do this, you couldn't - submarines and battleships are full of *crew* and don't have room for passengers. Troops get moved on big, slow transports, well into modern times.
If that's how it worked in civ rev, it was the only civ game I am aware of that worked that way (I played all of them except civ 4).
Quote:Meaning you can actually move them somewhere in reasonable time. In this game you can only move the troop itself into water, and it takes a fucking age to get them anywhere. I think you can only move them in shallow water too. Basically, you can't move land troops long distances over sea. Which is unrealistic.
You can only move them in shallow water until you research (something). Your other ships have the same limitation until then. Its always been that way all the way back to civ 1. One you're far along enough, you can move them anywhere except through ice.
Kamehameha's civ can cross ocean tiles from the start.
You absolutely can move troops long distances by sea - I do it all the time. Just not in earlier eras - which didn't happen in the real world either.
If you want a military escort, stack embarked units with a combat naval unit. Yes, embarked until are slower. They *should* be slower. You aren't going to outrun the slowest warships with the fastest transport.
Posts: 9176
Threads: 76
Joined: November 21, 2013
Reputation:
40
RE: Civ 5
July 13, 2014 at 8:32 pm
(July 13, 2014 at 8:20 pm)Napoléon Wrote: (July 13, 2014 at 8:18 pm)Chad32 Wrote: It's probably best not to accept a declaration of friendship without reason.
I accepted a friend request (lulz) and it didn't really seem to change a damn thing, other than like you say, I'm probably more like to get started on by my closer neighbours now. Especially if my new friends go around starting shit, then they'll probably drag me into war with them. I really didn't think this one through.
I don't think you're obligated to join a war with them without a defensive pact. I think these friendships are like asking for peace in older civs. If I remember correctly, you don't have an official peace treaty with people by default in earlier games.
Friendships increase good relations with people, but you probably want to tread carefully.
Posts: 31043
Threads: 204
Joined: July 19, 2011
Reputation:
141
RE: Civ 5
July 13, 2014 at 8:35 pm
(July 13, 2014 at 8:32 pm)Chad32 Wrote: (July 13, 2014 at 8:20 pm)Napoléon Wrote: I accepted a friend request (lulz) and it didn't really seem to change a damn thing, other than like you say, I'm probably more like to get started on by my closer neighbours now. Especially if my new friends go around starting shit, then they'll probably drag me into war with them. I really didn't think this one through.
I don't think you're obligated to join a war with them without a defensive pact. I think these friendships are like asking for peace in older civs. If I remember correctly, you don't have an official peace treaty with people by default in earlier games.
Friendships increase good relations with people, but you probably want to tread carefully. They do indeed - but they also piss off your friend's enemies. Choose wisely.
You should also be wary of your friends, they will sometimes betray you at the worst possible time.
Posts: 9176
Threads: 76
Joined: November 21, 2013
Reputation:
40
RE: Civ 5
July 13, 2014 at 8:47 pm
I just recently got attacked by Bismark, who I believe I had friendly relations with. Though I had also recently told him to get over the fact that I was friends with Augustus. I like Rome as a civ, so as japan I wanted to be friends with him. Unfortunately he doesn't care for the fact that I have five cities now, despite the fact that I'm not expanding near him. I'm staying on my side of the mountain range.
I have not yet been betrayed by someone I had a defensive pact with, for what it's worth.
|