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April 28, 2015 at 10:37 am (This post was last modified: April 28, 2015 at 10:39 am by The Grand Nudger.)
(April 22, 2015 at 7:18 pm)Tiberius Wrote: I need to sit down one day with 5 hours to spare and play the game. Every time I try to get into it I find myself getting distracted by something else. It's not that the game isn't enjoyable, it's that the tutorials are very confusing and the game has a steep learning curve at first. I feel like it's missing a proper storyline which helps the user learn the game mechanics.
The tutorials are horrible - where they exist. You'd be hard pressed to make it to the moon and back -on target- if you only went by their tutorials. The new build does have a MP shell set up (though it's still in dev and non-functional) so if they get that knocked out we can MP NP. Specifically, they need an advanced nav tutorial or most folks will just build huge, brute force rockets that crash land with some semblance of control near where you want them (relative to the overal volume of space)...most of the time. The tools are ingame though, you can drop a lander in a 5m square patch on minmus with all burns within an hour of launch. Just gotta know how to work them patch conics with the navball.
@Dyre, that mod is flat out awesome if only for the plasma engines - I find that the actual endurance is clunky - but..in career mode, you start with most of the ranger (sans vtol - so you have to rig/nav for splashdowns, takes two chutes to keep sci containers from detaching when they hit the water gotta be under 17ms) and so you can complete any mission to the moon and back with no additional rocketry, fuel, or structure research. I generally dump it all in sci and control (latter because I run mechjeb). Guess I'll have to see whats broken in the patch, but also whats changed with the research tree. I'll be pissed if KAS/KIS doesn;t work...my program relies on skycranes /w winches, eva, and remote sci.
I am the Infantry. I am my country’s strength in war, her deterrent in peace. I am the heart of the fight… wherever, whenever. I carry America’s faith and honor against her enemies. I am the Queen of Battle. I am what my country expects me to be, the best trained Soldier in the world. In the race for victory, I am swift, determined, and courageous, armed with a fierce will to win. Never will I fail my country’s trust. Always I fight on…through the foe, to the objective, to triumph overall. If necessary, I will fight to my death. By my steadfast courage, I have won more than 200 years of freedom. I yield not to weakness, to hunger, to cowardice, to fatigue, to superior odds, For I am mentally tough, physically strong, and morally straight. I forsake not, my country, my mission, my comrades, my sacred duty. I am relentless. I am always there, now and forever. I AM THE INFANTRY! FOLLOW ME!
(April 22, 2015 at 7:18 pm)Tiberius Wrote: I need to sit down one day with 5 hours to spare and play the game. Every time I try to get into it I find myself getting distracted by something else. It's not that the game isn't enjoyable, it's that the tutorials are very confusing and the game has a steep learning curve at first. I feel like it's missing a proper storyline which helps the user learn the game mechanics.
The tutorials are horrible - where they exist. You'd be hard pressed to make it to the moon and back -on target- if you only went by their tutorials. The new build does have a MP shell set up (though it's still in dev and non-functional) so if they get that knocked out we can MP NP. Specifically, they need an advanced nav tutorial or most folks will just build huge, brute force rockets that crash land with some semblance of control near where you want them (relative to the overal volume of space)...most of the time. The tools are ingame though, you can drop a lander in a 5m square patch on minmus with all burns within an hour of launch. Just gotta know how to work them patch conics with the navball.
@Dyre, that mod is flat out awesome if only for the plasma engines - I find that the actual endurance is clunky - but..in career mode, you start with most of the ranger (sans vtol - so you have to rig/nav for splashdowns, takes two chutes to keep sci containers from detaching when they hit the water gotta be under 17ms) and so you can complete any mission to the moon and back with no additional rocketry, fuel, or structure research. I generally dump it all in sci and control (latter because I run mechjeb). Guess I'll have to see whats broken in the patch, but also whats changed with the research tree. I'll be pissed if KAS/KIS doesn;t work...my program relies on skycranes /w winches, eva, and remote sci.
I have been finding alternate ways of getting into space without the need of rockets more or less there is sort of game breaking way of doing it but its fun getting my "butterfly" into space relatively quickly.
June 2, 2015 at 2:26 pm (This post was last modified: June 2, 2015 at 3:30 pm by The Grand Nudger.)
Kerbal and Sol rise from Mun, in the new release aero model. I finally got a decent career mode lifer put together to take my trusty pod to orbit.
-notice I forgot the ladder...so Jeb couldn;t get out and plant a flag for fear that he wouldn;t be able to make it back in the pod...lol, oh well...next time-with more kerbals and a rover perhaps?
An easy way to get to mun, for the newbs-
1: You'll need at least 3 stages. The lifter (for getting into low kerbin orbit)-A. A transfer stage to low munar orbit-B. A lander (the lander can double as a return)-C.
1a. Stay under 250ms until 10km, at which point roll nose up east and orient 70deg off the horizon. Continue a gentle slide down to 60deg by 20km, and 30deg by 30km - the gravity turn. At 30km, level out 10deg off the horizon and burn until apoapsis is 82km or greater. Coast to the edge of the atmosphere. At apoapsis, burn prograde until circularized. Gratz..you're in orbit and the new aero model didn't destroy your lifer or it;s payload.
1b. Orbit kerbin until you see mun rising over kerbin in front of your transfer stage - as you point prograde. If you burn prograde in this orientation at this window you will -always- get a munar intercept. Since you lifted east you will get an equitorial insertion (making the abort or return much easier).
1c. The lander...alot of people shoot straight at the mun like a bullet and wonder why they end up pancakes....don't do that shit. Your lander is not as striong as your lifter, and so it can;t fight the inertia built up by that much more powerful stage. Even if it could, say..over a very long slow transfer, you would burn all of your return fuel. Establish a low orbit over the mun by burning retrograde periapsis and apoapsis until you are circularized at 20km. This step down at the best possible window will save fuel and make for a safe descent. At 2okm stable, burn retrograde until the orbit indicator hits the ground on the -lit- side of Mun. Now, you gently drift down your descding orbital path while burning retrograde at the last 2km - using the navball to keep your rate of descent manageable (You burn retrograde and up..to decrease rate of descent, retrograde and down to decrease). At about 60ms your lander will start to tilt under the influence of muns gravity (more or less depending on it's weight). Keep your nose pointed retro and reduce throttle to induce a slow descent. Struts down!.
1c-2 The return. Mirror the launch procedure for kerbin., You are aiming for an "easterly" equatorial orbit to put you on the same plane as Kerbin. Once you've achieved orbit..wait until your prograde movement is in direct opposition with Muns movement relative to Kerbin. That is to say..viewing through mun towards kerbin..your orbit is moving "backwards". If you burn prograde at this point you will always yield a return orbit to kerbin. You will need to adjust your orbit again at peri and apo to get an atmospheric insertion below 55km. At that point..even if you "skip" out the other side...your orbit will eventually degrade and drop you -somewhere- on kerbins surface.
The method above does not rely on patched conics from the upgraded tracking center or manouvering nodes from planning...and so is suitable for a newb just starting his career (or a vet starting over /w the new system). It also doesn't rely on complicated math regarding delta-v or navigation (though both can offer you a more elegant design profile for your craft). To begin...when it doubt, give it moar powa! The lander should be the smallest payload possible for the mission..which is simply to get there, land, take a reading, launch into munar orbit..take a reading..and then splashdown back at kerbin (hopefully..it isn't a requirement..Jebediah..you will be missed). If for some reason..say a staging error or random explosion...you don;t make it back into kerbins atmospehere for aerobraking....don't worry, that's just an opportunity for a rescue mission with a purpose built spacecraft! No kerbals left behind yall.
I'd love to get a campaign going with somebody..still want to do "Minmus Direct". Maybe "Duna Direct" as a bonus. Teamspeak and save files for anyone who wants to give it a go. If you don't own kerbal space yet...get off the fence and buy it before they jack the price up after an expansion..lol.
[quick update...Jebediah is dead..lol. Debris from the separation of the command pod with the engine assembly damaged the chute on a sub-orbital tractory and 10 units of monoprop was not enough to re-establish orbit. A second mission to Mun will plant the flag in his honor and will be commanded by Valentina Kerbin..our brand new 1.0 female pilot. Bob and Kermin, Jebs closest friends and our best enigneer and scientist respectivly, will be aboard that vessel - more screenies to come]
I am the Infantry. I am my country’s strength in war, her deterrent in peace. I am the heart of the fight… wherever, whenever. I carry America’s faith and honor against her enemies. I am the Queen of Battle. I am what my country expects me to be, the best trained Soldier in the world. In the race for victory, I am swift, determined, and courageous, armed with a fierce will to win. Never will I fail my country’s trust. Always I fight on…through the foe, to the objective, to triumph overall. If necessary, I will fight to my death. By my steadfast courage, I have won more than 200 years of freedom. I yield not to weakness, to hunger, to cowardice, to fatigue, to superior odds, For I am mentally tough, physically strong, and morally straight. I forsake not, my country, my mission, my comrades, my sacred duty. I am relentless. I am always there, now and forever. I AM THE INFANTRY! FOLLOW ME!