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Publishing to Google Play
May 26, 2016 at 9:30 am
Congratulate me! I actually got an Android program put together, and got it listed on Google Play.
It's of no use to anyone but my students (it allows you to record audio and upload it to my homepage using your handphone). However, the process was pretty fun, and I think I might put up a couple of the games I showed in other threads.
Does anyone else here have experience with Google Play, and if so do you want to give us a link?
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RE: Publishing to Google Play
May 26, 2016 at 10:00 am
Benny, you are not restricted by the 30/30 rule, are you?
So share your damn link, I wanna see it
Quote:To know yet to think that one does not know is best; Not to know yet to think that one knows will lead to difficulty.
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RE: Publishing to Google Play
May 26, 2016 at 11:31 am
Did you use android studio?
How did you get it into play store?
Congratulations for the win!
Link??
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RE: Publishing to Google Play
May 26, 2016 at 4:56 pm
(This post was last modified: May 26, 2016 at 5:07 pm by bennyboy.)
Sorry, guys, the problem is that the app reveals a little more of my personal identity than I want to reveal, including the address of my business which involves children, etc. BUT I have a Unity-based marble game that I think I can clean up and put live on another account. Or maybe I should port my atheist space-shooter to Android:
@pool
Actually, there's was a serious hiccup. I wrote the app last year in Eclipse, then tried to upgrade to the .gradle system in Android Studio this time, and completely blew up the program: native libraries broken, include files missing, etc. etc. Automatic conversion my ass. So I rewrote the whole app in Android Studio, and I'm SOOO happy I took the effort, because things are so much nicer now. When I first tried Android programming, with activities and fragments and all that, I hated it, but this time it was easy and kind of fun.
Getting the app into play store was reasonably easy, actually. I read that you have to do a lot, but actually, you just have to put up a few screenshots, fill out a self-administered content-rating assessment, and wait about 1-2 hours for it to go online. I think you could literally make a game in Unity and have it online with payment options, in less than a week.
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RE: Publishing to Google Play
May 26, 2016 at 10:27 pm
Nice. Good luck to you.
Pop a few apps in there with payment options and you'll be pocketing money :wink:
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RE: Publishing to Google Play
May 27, 2016 at 1:08 pm
(May 26, 2016 at 10:27 pm)pool the great Wrote: Nice. Good luck to you.
Pop a few apps in there with payment options and you'll be pocketing money :wink:
I seriously doubt it.
But I have an idea for a popular game: make it the loudest, most obnoxious, flashiest, in-your-face monstrosity anyone's every seen. Think Duke Nuke 'Em but more so.
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RE: Publishing to Google Play
May 28, 2016 at 11:39 am
Hiya Benny... congrats on getting an app up there
I did all my projects in Eclipse too, and hated it, so it's exciting to hear that you think Android Studio is much better and worth rewriting your apps from scratch in What's different about it?
When I switched over from Windows to Linux (the first time) I was silly enough to try and back up all my projects by zipping them. It didn't work properly because of the path and filename lengths, so I ended up with many half-zipped projects along with odd standalone files that wouldn't zip... nothing that I could easily restore in one fell swoop That was after I'd already put android on the backburner so it didn't seem a big deal at the time... just archive it as much as you can and if you ever need it again, figure out how to put it back together. So anyway even though Eclipse is available in Linux whenever I thought I'd give it another go I just got discouraged, thinking I've gotta copy and paste the code in first and if I'm lucky it'll work, and even if it does then I'll be back to the ever-frustrating world of Android programming in Eclipse and on a small netbook. But now I'm back to Windows and on a powerful laptop and if Android Studio is substantially different and worth starting from scratch in, I think it might be worth giving it a go again I'm kind of fed up with having a useful app on my phone, as the only backup of it, but no easy access to it's source code, so if I could rewrite it from scratch/copypasta it in in Android Studio, that would be cool
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RE: Publishing to Google Play
May 29, 2016 at 1:53 am
(This post was last modified: May 29, 2016 at 2:00 am by bennyboy.)
I don't really understand the difference tbh. The UID looks pretty much the same.
I think it's good at coordinating libraries, packages, doing automatic updates, etc. etc. and it looks like maybe the device emulator is slicker. When I started in Eclipse, they were on about "fragments" and stuff, and I didn't need any of that. Also, last time when I built my .lame library out of native c, I had to do it in command line in dos. This time, I pretty easily built the whole thing right in Studio. Not sure if that's because of the new IDE, or if it's just because I stumbled on better ways to do things.
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RE: Publishing to Google Play
May 29, 2016 at 1:55 am
My only experience is knowing myself and understanding my imagination was not squashed by those around me.
"Never trust a fox. Looks like a dog, behaves like a cat."
~ Erin Hunter
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