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Current time: December 19, 2024, 6:18 am

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Found out we had some Oblivion players.
#11
RE: Found out we had some Oblivion players.
I've scoured Planet Elder Scrolls for appealing mods.

I downloaded 511 files totaling 6.18 GB at their current compression level.

This is the pool from which I'll select mods to include in the mod pack.

Not all of the files will make it. I downloaded some that looked interesting but might not make the cut. Some I couldn't make up my mind at that moment. Others are different versions. Some have multiple types.

Some of the files are merely updates or compatibility patches.

I still expect the number of mods to exceed 250. That is unfortunate. The maximum supported mod limit for Oblivion is 255 I think. I am hoping to merge many mods into a bashed patch. If that isn't sufficient, I hope I can use a process to merge different mods together using the construction set.

I'll have to check that the Elder Scrolls Nexus doesn't have newer versions of the mods. But now that I have screened the mods, updating the ones I have selected should be a much less tedious task.

The next step is to make the mods into omods. The big chunk of work will be filling out meta-data and writing omod scripts. I want the mod pack to work for non-SI users, SI users, and official mod users. I'll also have to maintain compatibility between the mods themselves.

I'll have to create a good load order. I'm counting on BOSS to get most of the load order right. I know I'll have to do some manual edits, and then I'll edit the BOSS master list to reflect my changes.

Since I'm using omods I'll create custom omod groups and use that to indicate omod activation order.

Then I'll have to make a readme. I may have to include meta-data. I want to make a feature list. I'll also have to include install instructions.

So far all of this will just be for my benefit. If I want to redistribute this mod pack legally I'll have to contact certain mod authors and ask for their permission to redistribute the files in the omod format.
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#12
RE: Found out we had some Oblivion players.
Best game ever! Well.. after diablo2..
I have been playing it for long time but still sometimes i find quests I have never done before! Always a new place to explore.. and thanks to http://www.tesnexus.com/ I got my Sauron gear and more!(I suggest you load midas spells along with Arcane University 300! its kicks ass)
Quote:Many that live deserve death. Some that die deserve life. Can you give it to them, Frodo? Do not be too eager to deal out death in judgment. Even the very wise cannot see all ends.

Gandalf The Gray.
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#13
RE: Found out we had some Oblivion players.
It conflicts with the Orrery. I'd rather stick with the Orrery. Also, I don't know if it would conflict with Better Cities. I know I'd want to stick with Better Cities. However, suggestions are always welcome.
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#14
RE: Found out we had some Oblivion players.
If you like playing with mage and love being a demigod without cheating. You should try Midas spells. if you work on it you can cast a nuclear blast or wear the wings of Archangel!Big Grin But I dont know if it can be loaded without arcane uni 300..
Quote:Many that live deserve death. Some that die deserve life. Can you give it to them, Frodo? Do not be too eager to deal out death in judgment. Even the very wise cannot see all ends.

Gandalf The Gray.
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#15
RE: Found out we had some Oblivion players.
I think it can. Midas Magic, spells of Aurum? Yeah. I nabbed that.
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#16
RE: Found out we had some Oblivion players.
I've been playing Nehrim for a few hours now, and it's fucking awesome! It feels so much more realistic than oblivion, and it has some elements from my other FAVORITE EVER rgp's The Gothic Series!

The storyline is really quite impressive, it's hard to acquire goods, the leveling system is essentially a combination of Gothic and Oblivion. Like Gothic you buy books of techniques for hunting etc, The terrain is so much better mapped than oblivion, nothing feels like a generic filler algorithm, there is a much better sense of scale, walking around with the grass up to your legs with the trees looming over you is much better than the oblivion equivalent.

The combat system while being nearly identical in feeling seems much harder, the creatures are extremely tough early one, but they don't level up with you like in oblivion.

There is a decent amount of new gear too.
.
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#17
RE: Found out we had some Oblivion players.
Glad you mentioned it. I need to download it before my Internet gets disconnected.
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#18
RE: Found out we had some Oblivion players.
Finished the first dungeon of Nehrim. Wow. Just wow.
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#19
RE: Found out we had some Oblivion players.
Tongue It gets better.
.
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#20
RE: Found out we had some Oblivion players.
Do you know if bandits at forts respawn, and what time it takes? I cleaned out the fort up in the hills past the old mine south of the abbey. Got some nice stuff too. I went back to the abbey and into the shrine and waited for 3 days. I went back to the fort. Monsters on the path respawned. I fought a boar and a lynx. I went to the fort and there were no bandits. Went inside and there were no bandits. I looked around, and ingredient chests and stuff had respawned. So...? I'm wondering if I could use it as a house. (Yeah, I know you have the special chest, but that feels like a cheat.)
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