My level was too shit and basic to be magical. Damn.
I'm learning.
I'm learning.
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Antitheism
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My level was too shit and basic to be magical. Damn.
I'm learning.
As long as it's got at least one dumbass creature walking around in it, you're magical. That's how it works, right?
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February 6, 2016 at 5:48 am
(This post was last modified: February 6, 2016 at 5:50 am by Edwardo Piet.)
Oh it's got a few. It's very basic but playable. Just a couple of rooms, 1 switch, 1 key.
I know how to do more complex stuff but I wanna make a 32 level megawad with just the basics first to practice. All you need is the Doom2.WAD and Zdoom. Both are easy to find. Oh and I made it with Doombuilder 2 (February 6, 2016 at 4:08 am)Evie Wrote: I hope John Romero programmed reality because of Wolf3D and Doom. I hope he had John Carmack and the rest of ID Software to help him, because of "Daikatana"...
"The fact that a believer is happier than a skeptic is no more to the point than the fact that a drunken man is happier than a sober one." - George Bernard Shaw
RE: Antitheism
February 6, 2016 at 6:14 am
(This post was last modified: February 6, 2016 at 6:15 am by Edwardo Piet.)
Meh I love Romero for his level design, not his game design.
He made the first episode of the original Doom, and that's the most epic of the original episodes. The levels he made in the other episodes are awesome too. Also he made the entire episode 5 of Wolf3D and that's my favorite Wolf3D episode too. Tight and compact levels, less getting lost. Tight and compact is nice
I remember tight and compact.
At the age of five, Skagra decided emphatically that God did not exist. This revelation tends to make most people in the universe who have it react in one of two ways - with relief or with despair. Only Skagra responded to it by thinking, 'Wait a second. That means there's a situation vacant.'
Antitheism
February 7, 2016 at 11:24 am
(This post was last modified: February 7, 2016 at 11:25 am by LadyForCamus.)
(February 6, 2016 at 6:14 am)Evie Wrote: Meh I love Romero for his level design, not his game design. I saw the bottom half of this post, and said to myself, 'this has to be Evie.' Lol.
Nay_Sayer: “Nothing is impossible if you dream big enough, or in this case, nothing is impossible if you use a barrel of KY Jelly and a miniature horse.”
Wiser words were never spoken. RE: Antitheism
September 5, 2016 at 5:05 am
(This post was last modified: September 5, 2016 at 5:07 am by Edwardo Piet.)
I'll give my own turtley reinterpretation of it too. And that is:
"Humor disingenuous people. Giving them the benefit of the doubt is like agreeing to a sword fight and handing them a gun." Or, in other words... when someone thinks they're killing you, don't stand up and let them actually kill you: Play dead instead. I feel like my birthday today is a metaphor day.
I feel like you're imagining things.
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