I actually thought Black Ops 1 was their best outing since COD 4. IMO they need to go right back to basics. Take the setting back to the typical WW2 set up, do some great campaign locations like those in COD 2 & 3. The multiplayer in COD is generally pretty good, it's just the format (at least for me) has become pretty stale. They need to do something to re-invigorate the multiplayer. I'm not talking about taking away the good things like prestige mode and introducing something pointless like using a fucking dog. Something that actually improves the fun people have, that makes it more like you're in a battle. Vehicles maybe. Different, unique game modes. At least Battlefield tries these things.
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COD Advanced Warfare
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(May 6, 2014 at 5:54 pm)Napoléon Wrote: I actually thought Black Ops 1 was their best outing since COD 4. IMO they need to go right back to basics. Take the setting back to the typical WW2 set up, do some great campaign locations like those in COD 2 & 3. The multiplayer in COD is generally pretty good, it's just the format (at least for me) has become pretty stale. They need to do something to re-invigorate the multiplayer. I'm not talking about taking away the good things like prestige mode and introducing something pointless like using a fucking dog. Something that actually improves the fun people have, that makes it more like you're in a battle. Vehicles maybe. Different, unique game modes. At least Battlefield tries these things. actually another company that is not treyarch or infinity ward is making this. So we should get something new.
https://www.youtube.com/channel/UCOW_Ioi2wtuPa88FvBmnBgQ my youtube
It will be nice to see what he new company brings to the table.
I'd sworn of Call of Duty games, because of the fact that they feel more like expansion packs than new games. I don't think we should encourage companies that try to churn out titles once a year for a franchise, but I got desperate for FPS fix on the PS4(Battlefield 4 was a complete disappointement). I'm acutally enjoying Ghosts, but I think a lot of that has to do with the fact that it's next-gen and not that they did anything revolutionary. They really need to bring something new to the table for me to be interested in this new one. Otherwise, I'd prefer not to encourage Activision's behavior.
Even if the open windows of science at first make us shiver after the cozy indoor warmth of traditional humanizing myths, in the end the fresh air brings vigor, and the great spaces have a splendor of their own - Bertrand Russell
RE: COD Advanced Warfare
May 7, 2014 at 5:54 pm
(This post was last modified: May 7, 2014 at 5:56 pm by Nine.)
(May 6, 2014 at 5:54 pm)Napoléon Wrote: I actually thought Black Ops 1 was their best outing since COD 4. IMO they need to go right back to basics. Everyone loved that game so much, I feel I missed out. I had my stats reset on the first day when I was top ten of like 3-4 leaderboards and had played for like 13 hours solid. That combined with being fucked over by my shitty internet at the time made me hate that game. (May 6, 2014 at 5:54 pm)Napoléon Wrote: Take the setting back to the typical WW2 set up, do some great campaign locations like those in COD 2 & 3. I'd love this, problem is when CoD5 was released half of the CoD players boycotted it. It made sense seems CoD4 was very well done and WW2 games were being overdone at the time. I think since then they aren't even considering risking that again. (May 6, 2014 at 5:54 pm)Napoléon Wrote: The multiplayer in COD is generally pretty good, it's just the format (at least for me) has become pretty stale. They need to do something to re-invigorate the multiplayer. I'm not talking about taking away the good things like prestige mode and introducing something pointless like using a fucking dog. Something that actually improves the fun people have, that makes it more like you're in a battle. Vehicles maybe. Different, unique game modes. At least Battlefield tries these things. I think they avoid the cycle of just making random changes and hoping for the best. The reason CoD blew up was the combination of a few things in my view. The in game chat, the competitive nature of it and the fast learning curve. Its why it went so well on console. Consoles didn't have party chat so everyone was in game chat with friends. The class system was simple and balanced and having the same kill-streaks meant it was easier to keep tabs on what was going on. By not confusing the fuck out of people it was easy to nurture friends or even nooby strangers into it. Having everyone in game chat also made it matter if you one or lost. You knew the other team would rub it in when you lost. I would have a mic in every box for the game, I'd make it so you had to be in game chat. I'd get rid of shit like lag compensation because its complete bullshit half the time. Most of the kill streaks would burn in a pile with 3/4 of the perks. The maps would be less open and the damage would be high. Snipers would be 2 shots if you didn't get a head shot (No semi auto's). I'd make the rewards for reaching higher levels more satisfying (I'm thinking special gun skins, gametypes and making them stand out in game). I'd make losing punish the player by reducing the XP gained that match. Leaving during a game temp ban the offending player for an hour, maybe there could be a 'bad sport' area like GTA where repeat offenders have to redeem themselves to play with friends. I'd also promote the shit out of competitive play. Allow players to set up their own leagues and tournaments in game. Have some in game ability to challenge players for 1v1-2v2 and so on and have it on a permanent record. (May 7, 2014 at 5:04 pm)Faith No More Wrote: They really need to bring something new to the table for me to be interested in this new one. Otherwise, I'd prefer not to encourage Activision's behavior. They won't do anything different. It will probably be another abomination like MW3 when Sledgehammer had their first try. (May 7, 2014 at 5:54 pm)Insanity Wrote: I'd make losing punish the player by reducing the XP gained that match. Leaving during a game temp ban the offending player for an hour, maybe there could be a 'bad sport' area like GTA where repeat offenders have to redeem themselves to play with friends. I've never really liked this in games to be honest. The last thing I think a game should do is punish someone for exiting. Sometimes people lose connection, sometimes they just have other shit to do. Shit happens. A prime example of why I hate it is with Fifa. The amount of times I've been winning a game on there only for it to disconnect from their servers. It's a fucking joke. It immediately slaps you with a loss, regardless of what the score is. That's just plain unfair. I can kind of understand if people are deliberately exiting the game before they lose (there should be punishment for that) but I don't see how it could be effectively implemented in cod. Sometimes you're stuck in a shit match. Sometimes you're against people who are way above your own skill level, sometimes people aren't even playing the game properly (this happens a lot with cod, too many 13 year olds 'trickshotting'). I don't like the idea of being punished simply for quitting a game that sucks. Otherwise I think you're spot on with everything else.
Mw3 was my favorite cod. I hated black ops 2. Ghosts has the worst maps ever in a cod.
(May 7, 2014 at 6:21 pm)Napoléon Wrote: Well the advantage of using host players you don't get stupid server side issues like other games. As nice as having dedicated servers seems on paper having a host player on small team game like CoD is just more reliable. Disconnecting happens but it pretty uncommon. Perhaps a quit percentage would work, if you get over a certain level of quits you go to the 'Bad Sport' matchmaking. To me quitting mid game really impacts the whole experience. The number of times I've had to finish a game where only 1 or 2 players are left on the other team after 2-3 mins. It actually feels like a punishment playing as a team or with friends because as soon as you do well the game is empty. On Blops we had to split our groups into pairs of players and all play separately because otherwise you would spend the whole night doing nothing the pattern was always: Search game, find lobby, watch for 10 mins while people join and leave matchmaking after looking at our stats, game eventually starts, play 2-3 mins, entire enemy team left game. Or occasionally 1 guy would stay in causing us to hemorrhage SPM and fall off the leaderboards. We would play for 3-4 hours and only get 30-40 mins of game time. As much as being out-skilled or stuck on a bad team sucks, thing is with CoD if you are being absolutely dominated the game will only take 5 mins and then you can find a new match. Do they still have Mercenary gametypes? With something like Mercenary TDM and OBJ the game can easily balance so 9/10 you won't have too large a skill gap from parties.
Big groups like that is why I played mercenary tdm when it was available. I would always get frustrated paying against teams because usually I ended up being the only guy on my team that could hang with them. And being on a shit team against a great team that plays together a lot is just awful. So I loved mercenary tdm.
RE: COD Advanced Warfare
May 8, 2014 at 6:10 am
(This post was last modified: May 8, 2014 at 6:12 am by Nine.)
(May 7, 2014 at 6:44 pm)Shaggy Wrote: Mw3 was my favorite cod. I hated black ops 2. Ghosts has the worst maps ever in a cod. It was so fucking easy. I hated it. I'd get bored of getting flawless matches almost every game. Only game I would rage quit on a 20+ kill streak for being bored. It just didn't feel like a CoD game to me, it fell into the CoD uncanny valley. It almost felt like a clone of itself, nothing felt quite right. It wasn't an awful game, I just feel like it needs an asterisk next to it. (May 8, 2014 at 6:06 am)Shaggy Wrote: Big groups like that is why I played mercenary tdm when it was available. I would always get frustrated paying against teams because usually I ended up being the only guy on my team that could hang with them. And being on a shit team against a great team that plays together a lot is just awful. So I loved mercenary tdm. Whenever my friends were offline I'd do the same. The quality of players in Merc gametypes were great too. That said on older CoD games where it was more common to be in game chat, I could join a lobby and by adding a little teamwork actually beat better teams. It was a lot of fun.
The merc game mode was one of the few things cod got right. I do feel your pain in the team situation, I was never challenging leaderboards like you but we would still have a lot of people leave. Come to think of it that's what annoys me with COD the most. You spend more time looking for a good game lobby than actually playing in one.
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