RE: Dragon Age Inquisition
January 6, 2015 at 8:05 pm
(This post was last modified: January 6, 2015 at 8:07 pm by Fidel_Castronaut.)
The choices in DA open up a lot more dialogue and adventure options or indeed close them off. I've just picked up literally 10 additional quests, most minor but some major, on the map from 'getting to know' my allies and picking the options that get their support. One of my character's icons has changed because of the decision I made about another character a while back which I thought was neat.
Whilst it's true that you can plough on through the main campaign without really doing anything, I've found that the majority of side quests are influenced (from subtle to integral) based on the combination of characters I've taken with me.
Taken as a whole the ME franchise did allow for some cool variations depending on choice, but overwhelmingly I found they stemmed mainly from ME1 and who you kept alive in ME2. Other than that I found the whole cliched 'We've already dismissed that claim' inconsequential dead ends for decision making aside making Shepard a goodie or a baddy (baddy, naturally). Maybe with the exception of the Geth decision making in ME3, oh and mordin, God rest his soul.
Whilst it's true that you can plough on through the main campaign without really doing anything, I've found that the majority of side quests are influenced (from subtle to integral) based on the combination of characters I've taken with me.
Taken as a whole the ME franchise did allow for some cool variations depending on choice, but overwhelmingly I found they stemmed mainly from ME1 and who you kept alive in ME2. Other than that I found the whole cliched 'We've already dismissed that claim' inconsequential dead ends for decision making aside making Shepard a goodie or a baddy (baddy, naturally). Maybe with the exception of the Geth decision making in ME3, oh and mordin, God rest his soul.