Re: Feedback on scoring system
Arnold from Tinytouchtales <
[email protected]> Oct 12 at 2:19 PM
To
Robert Watts
Message body
Hi Robert,
i just worked through your feedback.
Cyclops stunning should be sorted out now.
I’ve also added these score interactions:
hooking a cyclops gives you a skull
getting a skull when pushing a unit next to a wall
don't loose skull when getting hooked
get skull for use of wall chain
get skull for shield pickup
get skull for throwing the shield on a unit next to the player
Best
Arnold
> Am 02.10.2016 um 11:13 schrieb Robert Watts <
[email protected]>:
>
> Hello! Thanks again for talking to me. I'll repeat my earlier point and add a few more.
>
> 1) When minotaur charges cyclops, directly or through other objects, roughly 1/4 of the time cyclops gets pushed. Appears random.
>
> 2) When you change from Shield Dash to Throw, or vice versa, Enyo puts away her shield then gets it out again. As far as I can see, the stances are identical. She could just leave the shield out for these transitions. Makes her look a little silly
>
> 3) HELP FILE
>
> Satyr: Attack also blocked by shield and bombs. Text doesn't mention this.
>
> Cyclops: "He is weak to stun" sounds vague and misleading, I'd suggest "He can't be pushed except by throwing Enyo's shield" or something like that.
>
> 4) SCORING SYSTEM:
>
> I've just listed interactions which I feel are possibly unintended.
>
> As I noted, some actions don't add or remove a skull, I've put these as +0. I don't know if this is intended. They are often currently very useful for stalling moves. If they were changed to -1 scoring would be harder, that's your call! Some of them seem somewhat fair at +0.
>
> SHIELD DASH
>
> Make contact with object already up against a wall/cyclops: +0
>
> MOVE:
>
> Try to move in direction instantly blocked by a bomb or enemy, resulting in no move: +0 [possibly a bug in the first place to even allow?]
>
> Move onto shield and pick up: +0 [+1?]
>
> HOOK:
>
> Target cyclops: +0 [-1? Idiotic thing to ever do, hehe]
>
> Move by grabbing wall ring: +1, then once move is finished, -1 [Very strange. This is worse than +0 because from 3 skulls you go down to 2. I think this should be either just +1 or +0.]
>
> THROW:
>
> Thrown at object right next to Enyo: +0, even if an object moves [+1? Fair enough +0 if object is against a wall/cyclops already]
>
> SATYR:
>
> If he grabs you and moves you, but you don't make contact with anything: -1 [I see no need for this extra penalty, it's applied after already potentially losing a skull because of moving etc.]
>
>
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