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(May 18, 2011 at 2:24 pm)Aerzia Saerules Arktuos Wrote:
(May 18, 2011 at 8:47 am)Kayenneh Wrote:
(May 17, 2011 at 8:31 pm)Aerzia Saerules Arktuos Wrote: I declare lurking to be 'bad'. And I will set my pet Human on anyone that attempts to lurk.
-Silicoid Empress Aerzia responding to a lurking Darlok as she strokes one of her many Bulrathi Sows.
No more mr. Bun Bun..?
Mr. Bun Bun was sleeping at the time, and I had just gotten back from conquoring the entire galaxy.
Ah, that is indeed a demanding task!
When I was young, there was a god with infinite power protecting me. Is there anyone else who felt that way? And was sure about it? but the first time I fell in love, I was thrown down - or maybe I broke free - and I bade farewell to God and became human. Now I don't have God's protection, and I walk on the ground without wings, but I don't regret this hardship. I want to live as a person. -Arina Tanemura
(May 18, 2011 at 3:14 pm)Kayenneh Wrote: Ah, that is indeed a demanding task!
It might have been... but I got lucky and my first 2 colonies were rich and ultra rich, and the psilon were brutally hemmed into a 2 planet empire and I crushed them as soon as I possibly could
(the bulrathi were about to steal their technology by invading their planets... that would have been bad because they had the Class V Planetary shield... and I shot every one of those transports down with my Glorious Silicoid Fleet).
One of the easier games I've had actually... I lose 60%ish of my games on impossible (and something like 20% of the ones on hard). Nothing is more horrible than huge fleets carrying bioweapons when I haven't even gotten the bio toxin antidote (or worse, when everyone is missing it from their tech trees, so I can't even steal it!)... and humans winning with the council vote before I've even grown large enough to block the vote from 3 races and the 4th and 5th abstaining (let alone all 5 voting for them) is horrible enough as well... and I have gone into Final War so many times (like recently as the Darlok all five of them were still alive and together their technologies put them just under me, i didn't think i'd win that one but I managed to crush the Psilon early, which frankly served them right, since they sent their entire fleet to its death attempting to attack Nazin and I had only to take out a few missile bases with my stack of bombers, and ultimately took out the Guardian of Orion and settled it, which was the most needed boost I could have come by) that one would think I might have a higher win percentage.
I'd say a good 30% of my losses are to death spores, another 15% to the humans winning the council vote, 10% from going into final war when I couldn't take it, 20% from runaway empires (usually Psilon, Silicoid, or Klackon), 10% to drawing a really bad start (ie: starting as a 1PE, or being unable to expand past 2 planets (1 of them poor) without range 6 tech *and* controlled dead environment, except I was the Meklar and won that game by some miracle of the Humans being similarly shanked and the silicoid going nuts on the galaxy while leaving me a few fringe worlds that they couldn't quite reach and range 6 came in *just* in time... 3 turns later and their colony ship would have reached my only avenue out without a war...I digress...).
The remaining 15% of my losses are divided up between getting my class V planetary shield too late, not having an effective ship design fielded after pouring resources into it, being on the poor side of the galaxy, being cut off from expansion with a decent start (normally I'm the one expanding early), and in general many close games few of which manage to end up with me on the losing side.
So as you can see, it's really not all that difficult... until you go on impossible.
As the Mrrshan. That is suicidal. And Darlok gameplay (though fun) is much better suited to hard. There is just no way with them on impossible to pull out any sort of consistent win. And bulrathi and Sakra absolutely *must* blitz people with troopers... because they are almost certainly not keeping up otherwise.
I've had the most success with the Meklar (consistently being shortchanged and still the best on production and technology and with the most epic spy design ever), and similarly the Silicoid are one of my best played races. Which is funny really, because they are the two extremes of expanding (the Meklar don't need to, the entire idea of the silicoid is to settle everything immediately). Darlok I understand (you *must* make a friend and be at war with that friend's enemy(ies), or you are entirely fucked, you also *Cannot* spy on that friend, don't fall into that trap), and win with fairly often.
Of course, the Human, Klackon, and Psilon are each impressive races and I would probably win most often with them if I played them... but I don't play them (yet)