RE: Rome Total War
July 23, 2012 at 12:40 pm
(This post was last modified: July 23, 2012 at 12:48 pm by Anomalocaris.)
(July 23, 2012 at 10:10 am)Napoleon Wrote: Oh, and Rome TW II has been announced recently. WOOOOP!
http://www.totalwar.com/en_us/romeII/
Let me put in my two cents about Rome II.
Here are what I want:
1. Genuine player controllable naval battles with weather impact, multiple warship types that are not just bigger or smaller versions of the same thing, but behave and fight differently, and of course, Corvis!
2. Legions are actually form up and fight in 5 lines (early) and 3 lines (later) was line rotation
3. Much larger number of units in land battles
4. More realistic terrain effects in land battles.
5. Seige battles should reflect different terrain and location of the cities. Combined land and sea seiges!! come on!
6. More detailed strategic manuvering before battles and during campaignsd
7. Much better coordination between AI players
8. At least the option for much shorter turns during campaigns. You can have monthly turns peace and when moving strategically between theaters, but when fighting within a theater, the option should at least be available for the turns should be daily, or at most weekly.
9. Option for much more detailed campaign map for maeuvering. Say 10 miles or a side, instead of what is effectively 50 mile hexes.
10. Much larger battle maps for some real pre-battle manuevering, say 10 miles by 10 miles.
Basically, if you can't reproduce the more famous tactically evolutions seen during the second Punic war, then the game is not good enough.


