(July 24, 2012 at 11:03 am)Napoleon Wrote:(July 24, 2012 at 10:55 am)Chuck Wrote: In real life, Hannibal would have gotten wind of your approach and set a trap for you, instead of just sitting there waiting for you as he is constrained to do by the lengthy turns in this turn based nature of the game. This is why I think the turns should be much shorter.
The turns are something which I absolutely understand the necessity for, but in some scenarios they are incredibly annoying.
For instance, in Medieval II each turn is two years game time. This is incredibly stupid. I was reading somewhere that if you wanted to traverse the Atlantic and go to the New World using the standard way of using ships, it would take something like 10 years just to cross the Atlantic. That's just completely fucked.
So on the one hand I think turns should be a lot shorter, but then again, there are a lot of other factors like building costs which are good reasons to have longer turns.
I think there should be options for you to choose how long turns are. But generally I think they should be at the very least seasonal, one turn for each season. Rather than one turn for two years/half a year whatever.
There's a fair few 4,6 and 12 TPY mods for Medieval II and Rome Total War. A lot of the bigger Medieval II mods are down to 1 TPY. The main problem with Medieval II's turn structure is the aging script, which is coded to make your characters age 1 year at the end of a winter turn, which means they age at a quarter of the normal rate.
If more of us valued food and cheer and song above hoarded gold, it would be a merrier world. - J.R.R Tolkien


