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Rome 2 first ingame footage released
#11
RE: Rome 2 first ingame footage released
(September 26, 2012 at 11:48 pm)Minimalist Wrote: Absolutely. I played about 20 turns of Empire and went looking for mods.

Luckily, I went right for TWC and found DMUC right off the bat.

i got to twc last year. before i always downloaded elswere.
it`s strange that a game wich is so hard to mod has such a enormous modding comunity
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#12
RE: Rome 2 first ingame footage released
In fact, it's not that hard once you learn how to use the DB Editor and the ESF editor.

I have my own set of modded files for it which address some of the concerns you raised earlier. As you said, Portugal and Holland were major naval powers but in the game they have no shipyard facilities to enable them to build larger ships. My mod gives the commercial ports the ability to build larger warships.

I also take England, Sweden, Spain, France, and Russia in the late campaign and give them the capacity to build heavy and first rate ships right from the start as there were 100-gun ships in the 17th century let alone the 18th.

Lastly, since I usually play as France, I have eliminated the cost differential between the cheapest and costliest land units which is an idea I stole from Darth who did it with the navies in order to get the AI to stop building fleets of cheap trading ships. If you give the AI a choice between recruiting a cheap militia unit or an expensive Swiss Infantry unit it will take the militia every time. By making them cost the same I suddenly find myself fighting armies that contain some quality opponents. Then the only question is what buildings they have that can recruit those units in which regions.

That's the bulk of it.
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#13
RE: Rome 2 first ingame footage released
(September 27, 2012 at 2:05 am)Minimalist Wrote: In fact, it's not that hard once you learn how to use the DB Editor and the ESF editor.

I have my own set of modded files for it which address some of the concerns you raised earlier. As you said, Portugal and Holland were major naval powers but in the game they have no shipyard facilities to enable them to build larger ships. My mod gives the commercial ports the ability to build larger warships.

I also take England, Sweden, Spain, France, and Russia in the late campaign and give them the capacity to build heavy and first rate ships right from the start as there were 100-gun ships in the 17th century let alone the 18th.

Lastly, since I usually play as France, I have eliminated the cost differential between the cheapest and costliest land units which is an idea I stole from Darth who did it with the navies in order to get the AI to stop building fleets of cheap trading ships. If you give the AI a choice between recruiting a cheap militia unit or an expensive Swiss Infantry unit it will take the militia every time. By making them cost the same I suddenly find myself fighting armies that contain some quality opponents. Then the only question is what buildings they have that can recruit those units in which regions.

That's the bulk of it.

i just took my time to read through the forums on tws on the DB and ESF editor and i have to say that it realy caught my attention.
unfortunaty i am currently realy buisy with "real life" issues, but i will certainly try to get a hang of it as soon as possible. i currently dont have a account on twc since i`m not a modder and i dont wont to anoy people with silly questions.

my issue with empire (as i said before the low number of provinces and the ai) is not as much with the naval battles as with the land battles - on the campain map. simply creating a army and marching on paris is to simple for me. i need boundries, such as a big amount of enemy forts aswell as maybe garrisons within small towns - a war should be a long tiering thing and not a quick swift move of a few hundret troops.
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#14
RE: Rome 2 first ingame footage released
The vanilla Rome TW was so freaking easy with romans. All you needed was to expand where mines were while upgrading your main cities. Parthia its a whole diffferent challenge, you really needed to hang on while you had no cathaphracts.
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#15
RE: Rome 2 first ingame footage released
There were some good mods for Rome made, also.
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#16
RE: Rome 2 first ingame footage released
Cinematic sequences not reflective of actual game play and animation bores me.

It's like asking for beautiful woman and getting a print out of cgi woman instead.

Even so, I noticed the ships moved while the oars didn't. Also there is no way ships would pack that close together in sailing or attack order. Else collision would happen every 10 minutes.
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#17
RE: Rome 2 first ingame footage released
There's gameplay footage in that video? Where?

Not sure if game is ultra fucking sexy or that whole thing was actually just a cinematic?
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