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RE: Rome 2 first ingame footage released
September 27, 2012 at 2:05 am
In fact, it's not that hard once you learn how to use the DB Editor and the ESF editor.
I have my own set of modded files for it which address some of the concerns you raised earlier. As you said, Portugal and Holland were major naval powers but in the game they have no shipyard facilities to enable them to build larger ships. My mod gives the commercial ports the ability to build larger warships.
I also take England, Sweden, Spain, France, and Russia in the late campaign and give them the capacity to build heavy and first rate ships right from the start as there were 100-gun ships in the 17th century let alone the 18th.
Lastly, since I usually play as France, I have eliminated the cost differential between the cheapest and costliest land units which is an idea I stole from Darth who did it with the navies in order to get the AI to stop building fleets of cheap trading ships. If you give the AI a choice between recruiting a cheap militia unit or an expensive Swiss Infantry unit it will take the militia every time. By making them cost the same I suddenly find myself fighting armies that contain some quality opponents. Then the only question is what buildings they have that can recruit those units in which regions.
That's the bulk of it.
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RE: Rome 2 first ingame footage released
September 27, 2012 at 8:21 am
(This post was last modified: September 27, 2012 at 8:21 am by LastPoet.)
The vanilla Rome TW was so freaking easy with romans. All you needed was to expand where mines were while upgrading your main cities. Parthia its a whole diffferent challenge, you really needed to hang on while you had no cathaphracts.
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RE: Rome 2 first ingame footage released
September 27, 2012 at 11:09 am
There were some good mods for Rome made, also.
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RE: Rome 2 first ingame footage released
September 27, 2012 at 11:52 am
(This post was last modified: September 27, 2012 at 11:55 am by Anomalocaris.)
Cinematic sequences not reflective of actual game play and animation bores me.
It's like asking for beautiful woman and getting a print out of cgi woman instead.
Even so, I noticed the ships moved while the oars didn't. Also there is no way ships would pack that close together in sailing or attack order. Else collision would happen every 10 minutes.
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RE: Rome 2 first ingame footage released
October 2, 2012 at 6:46 pm
There's gameplay footage in that video? Where?
Not sure if game is ultra fucking sexy or that whole thing was actually just a cinematic?