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Call to revolution
#11
RE: Call to revolution
Special?

Bullshit.

An ultimatum came to the Staff of AF - either Earth is destroyed by a Silicoid fleet or we give Sae purple.

I always knew you preferred to live, so option one was right out.

That said, someone's a little... green... with envy.

Donate money and you can be special too.

How wonderful it is for me to have greens, greens and a green user name, sans the jealously. Big Grin
Reply
#12
RE: Call to revolution
Meh. I don't care if i'm 'special' or not.
Was just making the point she isn't Wink

I was kidding anyway, I love the fact she acts like she's 'special' with a purple name tag Big Grin
Who'd want to upset the resident psycho? I'd of thought every forum needs one of those...
Reply
#13
RE: Call to revolution
I love upsetting resident psychos. Until they befriend me. Big Grin

Methinks the 'Napoleon666' newfag is new. Post moar!
Reply
#14
RE: Call to revolution
(June 5, 2011 at 6:13 pm)Napoleon666 Wrote: I like this thread just because she isn't special enough to have a purple name Big Grin

If I am not special enough to have a purple name... then nobody is special enough to have a purple name, nobody ever was special enough to have a purple name, and nobody ever will be special enough to have a purple name. Heart

This nobody guy is pretty incredible, aint he?
(June 5, 2011 at 6:29 pm)Napoleon666 Wrote: Meh. I don't care if i'm 'special' or not.
Was just making the point she isn't Wink

A poor point, for as you can see: I have a purple name, and I'm so far the only one with a purple name Heart

Quote:I was kidding anyway, I love the fact she acts like she's 'special' with a purple name tag Big Grin
Who'd want to upset the resident psycho? I'd of thought every forum needs one of those...

I was special without the purple name... but now I can be as superspecial as I thought I was Heart

It takes a lot to upset the resident psycho... but once upset she stays upset for a long long long time. It isn't a good idea to upset the resident psycho Tiger

Unless you have a particular love of Zeon missiles in the face...
Please give me a home where cloud buffalo roam
Where the dear and the strangers can play
Where sometimes is heard a discouraging word
But the skies are not stormy all day
Reply
#15
RE: Call to revolution
(June 5, 2011 at 7:56 pm)Moros Synackaon Wrote: Methinks the 'Napoleon666' newfag is new. Post moar!

Why are you calling me a newfag? And you're a moderator?
BTW I thought this was bloody off topic not the debate threads. It wasn't a serious comment you don't have to start calling me names and labelling me something i'm not Smile
Reply
#16
RE: Call to revolution



Because obvious sarcasm is obvious?

...newfag! Wink <---indicates I am just having fun with you. Smile <---see I'm happy!

Reply
#17
RE: Call to revolution
(June 6, 2011 at 10:26 am)Rhizomorph13 Wrote: Because obvious sarcasm is obvious?

...newfag! Wink <---indicates I am just having fun with you. Smile <---see I'm happy!

I looked up newfag on urbandictionary lol. Wasn't too good, and it certainly wasn't a compliment.
Soz if I took it the wrong way...
(June 5, 2011 at 10:14 pm)Aerzia Saerules Arktuos Wrote: If I am not special enough to have a purple name... then nobody is special enough to have a purple name, nobody ever was special enough to have a purple name, and nobody ever will be special enough to have a purple name. Heart

This nobody guy is pretty incredible, aint he?

How do you jump from saying if your not special enough, to no one is special enough?Thinking

Quote:A poor point, for as you can see: I have a purple name, and I'm so far the only one with a purple name Heart
This proves what exactly? You are yet to prove your reasoning in the above to be true Wink

Quote:I was special without the purple name... but now I can be as superspecial as I thought I was Heart

It takes a lot to upset the resident psycho... but once upset she stays upset for a long long long time. It isn't a good idea to upset the resident psycho Tiger

Unless you have a particular love of Zeon missiles in the face...

Seen as they are metaphorical and imaginary Zeon missiles i'm not too worried Tongue
Reply
#18
RE: Call to revolution
Napoleon666 Wrote:How do you jump from saying if your not special enough, to no one is special enough?

I am the most special being in existence. If I am not special enough, then there is nothing more special than I which could be special enough.

Quote:This proves what exactly? You are yet to prove your reasoning in the above to be true

My now having a purple name further makes me special. As to my original point... if I am now (with even more specialness) still not special enough... then there will never be someone more special, and there never has been someone so special.

Quote:Seen as they are metaphorical and imaginary Zeon missiles i'm not too worried

Nuclear Missile - Missiles tipped with nuclear warheads that explode for 4 points of damage and move at a speed of 2.
Nuclear Bomb - Bombs that explode for 3-12 points of damage on ground targets only.
Lasers - Direct-fire beam weapon that inflicts 1-4 points of damage. Heavy lasers have a two space range and do 1-7 points of damage.
Hand Lasers - Personal lasers that add 5 to your ground combat rolls. (60 RP)
Hyper-V Rockets - Swift missiles that explode for 6 points of damage and move at a speed of 2.5. (250 RP)
Gatling Laser - An advanced laser that fires up to 4 times per turn for 1-4 points of damage with each hit. (400 RP)
Anti-Missile Rockets - Trans-light rockets capable of destroying incoming enemy missiles 40% of the time, -1% per technology level of the missile. (570 RP)
Neutron Pellet Gun - Heavy particle stream weapon that halves the effectiveness of enemy deflector shields and inflicts 2-5 points of damage. (780 RP)
Hyper-X Rockets - Missiles equipped with high energy warheads that explode for 8 points of damage, move at a speed of 2.5, and are controlled by a +1 level targeting computer. (1020 RP)
Fusion Bomb - Bombs that explode for 5-20 points of damage on planetary targets only. (1290 RP)
Ion Cannon - High intensity beam weapons capable of inflicting 3-8 points of damage. Heavy ion cannons strike for 3-15 and have a 2 space range. (1600 RP)
Scatter Pack V Rockets - Mirv versions of Hyper-V Rockets, splitting into five separate warheads that each explode for 6 points of damage and move at a speed of 2.5. (1930 RP)
Ion Rifle - Personal beam weapons that add 10 to your ground attacks. (2300 RP)
Mass Driver - A linear accelerator that halves the effectiveness of enemy deflector shields and inflicts 5-8 points of damage. (2700 RP)
Merculite Missiles - Hard-hitting, swift missiles that explode for 10 points of damage, move at a speed of 3, and are controlled by a +2 level targeting computer. (3130 RP)
Neutron Blaster - High powered beam weapons capable of inflicting 3-12 points of damage. Heavy neutron blasters strike for 3-24 points and have a 2 space range. (3600 RP)
Anti-Matter Bomb - Bombs that explode for 10-40 points of damage on planetary targets only. (4090 RP)
Graviton Beam - Tractor-repulsor beam capable of rending ships to pieces. The beam strikes for 1-15, and the continuous streaming effect of the ray allows damage to carry over from one ship to another. (4620 RP)
Stinger Missiles - Slow, hyper-accurate missiles that do 15 points of damage, move at a speed of 3.5, and are controlled by a sophisticated +3 level targeting computer. (5180 RP)
Hard Beam - An energy-to-matter beam weapon that halves the effectiveness of enemy deflector shields, and inflicts 8-12 points of damage. (5770 RP)
Fusion Beam - High intensity beam weapon capable of doing 4-16 points of damage. Heavy fusion beams strike for 4-30 points and have a 2 space range. (6400 RP)
Ion Stream Projector - Fires an intese ionin blast reducing an opponents armor by 20% plus 1% per two firing ships. The projector has a range of 2 spaces. (7050 RP)
Omega-V Bomb - High yield bombs that explode for 20-50 points of damage on planetary targets only. (7740 RP)
Anti-Matter Torpedoes - High energy tracking torpedoes that deliver 30 points of damage but may only be fired every other turn. Each torpedo is equipped with a +4 level targeting computer. (8460 RP)
Fusion Rifle - Inaccurate but incredibly powerful beam weapons that add 20 to your ground combat rolls. (9210 RP)
Megabolt Cannon - Releases muliple bolts of pure energy in a wide field. It has a +30% bonus chance to hit and strikes for 2-20 points of damage. (10000 RP)
Phasor - Phased energy beams capable of inflicting 5-20 points of damage. Heavy Phasors strike for 5-40 points of damage and have a 2 space range. (10810 RP)
Scatter Pack VII Missiles - Mirv versions of Hyper-X Rockets, splitting into seven separate warheads that each explode for 10 points of damage, move at a speed of 3, and are guided by a +2 level targeting computer. (11660 RP)
Auto Blaster - An advanced neutron blaster that fires up to three times per turn for 4-16 points of damage with each hit. (12540 RP)
Pulson Missile - Powerful missiles equipped with anti-matter warheads that explode for 20 points of damage, move at a speed of 4, and are controlled by a +4 level targeting computer. (13450 RP)
Tachyon Beam - Fires an intense stream of tachyon particles that strike enemy ships for 1-25 hits. The continuous streaming effect of the ray allows it to carry damage over from one ship to another. (14400 RP)
Hand Phasor - Potent hand held energy weapons capable of reducing an opponent to his componenet atoms. Adds 25 to your ground rolls. (15370 RP)
Gauss Autocannon - An advanced linear accelerator capable of firing explosive rounds per turn that inflict 7-10 points of damage each. The projectile rounds half the effectiveness of enemy shields. (16380 RP)
Particle Beam - High intensity particle accelerators capable of striking enemy ships for 10-20 points of damage and halving the effectiveness of deflector shields. (17420 RP)
Hercular Missiles - Highly advanced missile that explodes for 25 points of damage. The hercular missile moves at speed 4.5 and is controlled by a +5 level targeting computer. (18490 RP)
Plasma Cannon - Fires intense bolts of energy that inflict 6-30 points of damage. (19600 RP)
Death Ray - An ancient weapon of unbelievably destructive power that inflicts 200-1000 points of damage with one space range. (20730 RP)
Disruptor - Unleashes tremendous bolts of pure energy that can strike enemy targets up to 2 spaces away for 10-40 points of damage. (21900 RP)
Pulse Phasor - An advanced phasor capable of firing three bursts per turn for 5-20 points of damage with each hit. (23100 RP)
Neutronium Bomb - Devastating bombs that explode for 40-70 points of damage on planets only. (24330 RP)
Hellfire Torpedoes - Enveloping energy torpedoes that simultaneously strike all shields, delivering damage equivalent to four 25 point attacks. They may only be fired once every other turn. (25600 RP)
Zeon Missiles - Most advanced missile available. Capable of striking enemy ships for 30 ponts of damage and moving at a speed of 5. The zeon missile is guided by a +6 level tareting computer. (26890 RP)
Plasma Rifle - The most devastating hand held weapon available. Adds 30 to your ground attacks. (28220 RP)
Proton Torpedoes - High yield energy torpedoes that deliver 75 points of damage but may only be fired every other turn. Each torpedo is equipped with a +6 targeting computer. (29580 RP)
Scatter Pack X Missiles - Mirv versions of Stinger Missiles, splitting into ten separate warheads that each explode for 15 points of damage, move at speed 3.5, and are guided by a +3 level targeting computer. (30970 RP)
Tri-Focus Plasma Cannon - Fires a triad of high intensity plasma beams capable of inflicting 20-50 points of damage. (32400 RP)
Stellar Convertor - Surrounds the target with an extremely powerful matter-energy conversion field, inflicting four 10-35 point attacks. It has a range of 3 spaces. (33850 RP)
Neutron Stream Projector - Fires a blast of concentrated neutrino rays reducing an opponents armor by 40% plus 1% per firing ship. The projector has a range of 2 spaces. (35340 RP)
Mauler Device - Unleases enormous amounts of focused energy at enemy targets, inflicting 20-100 points of damage. Cruel brutal damage (36860 RP)
Plasma Torpedoes - Pure energy torpedoes that deliver 150 points of damage, but lose 15 strength per space traveled. The launcher fires every other turn and has a +7 level guidance computer. (40000 RP)

Please give me a home where cloud buffalo roam
Where the dear and the strangers can play
Where sometimes is heard a discouraging word
But the skies are not stormy all day
Reply
#19
RE: Call to revolution
(June 6, 2011 at 1:53 pm)Aerzia Saerules Arktuos Wrote:


Okay I take it back. You are clearly VERY special
Reply
#20
RE: Call to revolution
Thank you Heart I knew you'd come around eventually Heart

And despite their claims to the contrary: I never threatened the AF.org staff with utter annihilation.

I threatened them with death via bio terminator. Being the Silicoid: we do not care about biological weapons... and the rocks of Sol III are as useful as the rocks anywhere else. Why would we risk destroying such rocks with Mauler Devices from orbit? Heart
Please give me a home where cloud buffalo roam
Where the dear and the strangers can play
Where sometimes is heard a discouraging word
But the skies are not stormy all day
Reply



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