RE: Al Qaeda tells China's Uyghurs to prepare for holy war
October 13, 2009 at 5:16 pm
(This post was last modified: October 13, 2009 at 5:57 pm by Violet.)
(October 12, 2009 at 9:36 pm)theblindferrengi Wrote: With only 40-120 million you can't do shit as a government, especially for a war. If that was 40-120 billion, it would be a notable chunk of waste, and if applied elsewhere could do some good, but just millions wouldn't make a dent in the US national debt, their current healthcare issues, or R&D.
40-120 million per tank. 2 tanks is 80-240 million.
100 tanks is 4000-12000 million.
Assuming that the US has made 1000 tanks total (although I would think they have more)... then the cost would be between 40,000,000,000 USD and 120,000,000,000 USD
Are you telling me you can't do something significant with 40-120 billion+?

(Note, there was a reason I referred to it as 'mass-production'.

amorpha Wrote:What kinda of video games do you like to play the most saerules?It would be hard for me to declare a favorite type... because I like a number of genres a great deal. I would say my most favored game-types are strategy, adventure, and shooter. I think a more telling aspect of me would be in which games I avoid. Luck and chance? Like the plague. Sports? Not interested in the slightest. Puzzle? Brief interest, rapid disinterest.
Definitely strategy is my number one though... the moment is rare when I'm not thinking about how to perfect my strategies
I've spent all day trying to figure the 4th area in http://www.mytowerdefencegames.com/play/...ne-defense out ... and I've come to the conclusion that it is called 'hard' for a reason
Skill points seems to have a great deal to do with it... and the lack of on-the-surface complexity within the game makes it hard to understand which tower is the 'right' tower in any instance... It's given me a poser for the day
(PS: Im only playing this one because it was not blocked at school... which seems to have something against tower defenses ever since the first Bloons came out... 
As for adventures... I have so many RPGs in my cabinets that I will often play one for a few days, think about a different one... play that for a few days... think of a new one... process continues... until 2-3 months later I come back to the first one and wonder just where I left off.
But then I look where I am in the game, with what level characters/weapons/whatever, and figure out where I'm supposed to be going again
I particularly enjoy the character development as the story progresses... it's possibly why I enjoy adventures so much 
Lastly, but not least: I have a different approach to 'shooter's than I think many people
For a hint of what I mean: if there is any decent melee weapons (see Gravity Hammer of Halo3) or short-ranged powerhouses (see Shotgun [from DOOM to Mass Effect to Halo and on])... I will ignore all the other weapons in the game specifically to have it. Rocket launcher? Not interested. Battle Rifle? Could care less. Fuel Rod Launcher? Go to hell green mass of doom. Please excuse all of the Halo 3 references... I just beat the game on legendary again yesterday
Sadly, Wraiths, Drones, and the like force me to carry around only one melee-short-ranged weapon. Although it is a tad redundant to have two melee weapons: they only have so much ammo
Please give me a home where cloud buffalo roam
Where the dear and the strangers can play
Where sometimes is heard a discouraging word
But the skies are not stormy all day



