RE: If the universe was fine tuned for our life...
December 3, 2014 at 1:44 pm
(This post was last modified: December 3, 2014 at 1:53 pm by The Grand Nudger.)
(December 3, 2014 at 1:27 pm)Heywood Wrote: The character does move from point to point in the game. When you play the game, you are using a viewer.You mean a computer screen. No, Heywood, the character doesn't move - you are enjoying the illusion of motion as the scenery is moved around your character. That's how motion is handled in a computer game.
Quote: The viewer allows you to see in your reality what is happening in the reality that is the game, or evolution simulator, etc. You are conflating the space in which your viewer exists with the space in which your game character or simulant exists.Because your screen lacks depth, and because those characters are not being filmed (nor could you determine, even if filmed, that it was the characters or the scenery moving, unless it were 50's beach movie wonky ofc)......game designers had to learn to take advantage of your eye. Understand?
Quote:It is entirely possible that you Rhythm exist only in some computer somewhere....yet your reality is as every bit valid regardless of where it lies.I'm leaning towards that being more than just a possibility. But that isn't going to have anything to say about the world exterior to that computer (and validity isn't even a relevant concept in -that- discussion unless you want to do some work).
(Seriously, stop with video game references, you don't have a clue amigo, isn't there some other way you can make this argument? Some other set of observations along this line that are actually observations, rather than misunderstandings? Perhaps use -your observations- and describe all of the ways that these are similar to simulations or procedural generations- you've been a half inch from greatness a couple of times in this thread - I keep thinking that as soon as you drop the requirement of intellect or creator business as camo for god you might actually have an honest to goodness "aha!" moment. Just so damned close...need a push?)
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