(December 7, 2014 at 7:26 am)Rhythm Wrote: -this is fucking idiotic. I implement computing systems in minecraft. I don't find myself having to revert a world simply because I simulate a machine within a simulation being run by a machine. You might be familiar with this sort of thing yourself - emulators (ATARI,NES,SEGA,PS running on a PC). The environment a sim runs in puts hard limits on what can be done or made by that system. I can arrange for an effect which might seem like it could break the machine (to a person with little to no fucking clue...). For example, running a simulated 128bit alu on my 64bit system.....with 4 instances of parallel implementation. Seems like it would be too much, how do you get 128bits out of 64...well, I don't..I use 32, the 128bit alu is a simulation (a useful illusion). Could, of course, run 16 of the machines pictured below to achieve the same effect. The manner in which it's achieved is fairly simple - though an explanation would probably only confuse the issue. Fair amount of trickery involved.
Quote:A future society will very likely have the technological ability and the motivation to create large numbers of completely realistic historical simulations and be able to overcome any ethical and legal obstacles to doing so. It is thus highly probable that we are a form of artificial intelligence inhabiting one of these simulations. To avoid stacking (i.e. simulations within simulations), the termination of these simulations is likely to be the point in history when the technology to create them first became widely available, (estimated to be 2050). Long range planning beyond this date would therefore be futile.
Historical Simulations - Motivational, Ethical and Legal Issues, Journal of Futures Studies, Vol. 11, No. 1, pp. 23-42, August 2006