Getting into the mind of a psychopath
October 23, 2016 at 3:09 am
(This post was last modified: October 23, 2016 at 4:20 am by robvalue.)
I'm using "psycopath" here to refer to someone who has (virtually) no empathy.
I always thought I could never get into their head. I am so hugely driven by empathy that the idea of having none at all is totally alien. But a little while ago I came up with a way of thinking about it which has helped me with this.
Imagine that instead of living your life as you do now, you're playing a computer game. So "you" are now the character you're controlling. You're not "real", as such. Neither is anything else in the game. You have no emotional attachment to anything in it. The other characters in the game are ultimately unimportant. Even if they die or suffer, who cares? The only point of the game is to get satisfaction from it, one way or another.
So to the psycopath, other people are like NPCs (non player characters). In a game, we may often treat an NPC "kindly" because it's in our interest to do so. We're not going to pull out a gun and shoot a guy who is helping us. We could do it, and it wouldn't matter to us, but it would not be in our best interest. We might need to learn the best ways to act around these NPCs so as to get the maximum benefit from them. If we can't simply control or kill them all, we're going to have to coexist with them and as such we need to find the best way.
So the psycopath, in my mind, is playing a game instead of living a life. There's nothing to feel guilty about. There are no moral dilemmas. There are just opportunities for gratification. But just like in a game, it's pragmatic to often behave pseudo-morally, because of the consequences for not doing so. Being locked in jail for the rest of the game would not be very satisfying, after all.
I always thought I could never get into their head. I am so hugely driven by empathy that the idea of having none at all is totally alien. But a little while ago I came up with a way of thinking about it which has helped me with this.
Imagine that instead of living your life as you do now, you're playing a computer game. So "you" are now the character you're controlling. You're not "real", as such. Neither is anything else in the game. You have no emotional attachment to anything in it. The other characters in the game are ultimately unimportant. Even if they die or suffer, who cares? The only point of the game is to get satisfaction from it, one way or another.
So to the psycopath, other people are like NPCs (non player characters). In a game, we may often treat an NPC "kindly" because it's in our interest to do so. We're not going to pull out a gun and shoot a guy who is helping us. We could do it, and it wouldn't matter to us, but it would not be in our best interest. We might need to learn the best ways to act around these NPCs so as to get the maximum benefit from them. If we can't simply control or kill them all, we're going to have to coexist with them and as such we need to find the best way.
So the psycopath, in my mind, is playing a game instead of living a life. There's nothing to feel guilty about. There are no moral dilemmas. There are just opportunities for gratification. But just like in a game, it's pragmatic to often behave pseudo-morally, because of the consequences for not doing so. Being locked in jail for the rest of the game would not be very satisfying, after all.
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Please visit my website here! It's got lots of information about atheism/theism and support for new atheists.
Index of useful threads and discussions
Index of my best videos
Quickstart guide to the forum